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  1. Custard1

    Canaveral [5CP] - Rc5c

    Fixed an issue with soundscapes/particles not packing Nuked a dev texture
  2. Custard1

    CP Canaveral [5CP]

    Custard1 updated Canaveral [5CP] with a new update entry: Rc5c Read the rest of this update entry...
  3. Custard1

    Canaveral [3CP] - Rc5c

    Fixed an issue with soundscapes/particles not packing Nuked a dev texture
  4. Custard1

    CP Canaveral [3CP]

    Custard1 updated Canaveral [3CP] with a new update entry: Rc5c Read the rest of this update entry...
  5. Custard1

    PL Bendigo

    So for some reason I didn't get a notification for the absolute essay Tiftid wrote up, so I'll give a reply here. First up, thanks for the feedback and analysis. I'm probably gonna run another test (ideally with less bugs and some tweaking) to get a better feel for how the map plays. This was...
  6. Custard1

    72hr Jam 2023 Bendigo - A2

    Train: Increased train frequency from 30s to 50s Reduced train speed by half Added flat beds to the train for blue to sneak in with Added train gate to split up last a bit Train gates for entry and exit of map Train now has warning signals and lights New shed area to get rid of some of the...
  7. Custard1

    PL Bendigo

    Custard1 updated Bendigo with a new update entry: A2 Read the rest of this update entry...
  8. Custard1

    CP Canaveral [3CP]

    Thankyou! Can't believe I missed this. I'll fix it soon hopefully
  9. Custard1

    72hr Jam 2023 Bendigo A2

    A 3 stage payload map set in the hills and mines of the Australian bushland Created for the 72 hour jam. Trees by Freyja Map is a little heavy on file size due to animated water I made. Might add some new stages down the line
  10. Custard1

    PL Bendigo

    Custard1 submitted a new resource: Bendigo - 3 stage Australian Payload Read more about this resource...
  11. Custard1

    72hr Jam 2023 G.O. Kart V1

    Created during the Hasty Handiwork Segment on day 1 of the Tf2maps stream, and cleaned up a bit afterwards This is modelled off the real Gamers Outreach Portable Game Kiosks, otherwise known as Go karts. Model comes with 1 skin and collisions. No lods as of yet
  12. Custard1

    G.O. Kart

    Custard1 submitted a new resource: G.O. Kart - Gaming may not have been invented yet, but when it does, you can do it anywhere. Read more about this resource...
  13. Custard1

    CP Holyhell

    I love the TFcomic "God" in blu base. How did you work with all the props and pieces in Blu base? Did you use trim sheets for it? Would love to see a technical breakdown on how you work with so many props inside a source engine map.
  14. Custard1

    CP Canaveral [3CP]

    Its a packing bug. Been meaning to fix this for a while but life is busy
  15. Custard1

    Canaveral [3CP] - Rc5

    Clipping fixes Some texture re-arrangement and changes to be in-line with the asset pack Parity with 5cp and workshop versions.
  16. Custard1

    CP Canaveral [3CP]

    Custard1 updated Canaveral [3CP] with a new update entry: Rc5 Read the rest of this update entry...
  17. Custard1

    Canaveral [5CP] - Rc5

    Clipping around doorways More clipping Some texture changes
  18. Custard1

    CP Canaveral [5CP]

    Custard1 updated Canaveral [5CP] with a new update entry: Rc5 Read the rest of this update entry...
  19. Custard1

    Canaveral [5CP] - Rc4

    Replaced all assets to be in line with asset pack, mostly in name only Some prop changes. Replaced some chairs with folding varients. Lighting changes on non-HDR version. Sun is halved in brightness. This should have always been the case but I seemed to have broken it at some point Edge wear on...
  20. Custard1

    CP Canaveral [5CP]

    Custard1 updated Canaveral [5CP] with a new update entry: Rc4 Read the rest of this update entry...