Search results

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • Something not downloading? Download authors read this.
  1. seth

    7hud

    v5.12 A bob. Just one. - fixed mvm currency placement Download Screenshots
  2. seth

    7hud

    v5.11 A bob and a bit. - fixed tip zpos issue on loading screen - fixed missing scroll bar on motd Download Screenshots
  3. seth

    Another quick question:

    Come join our Discord. No need to make a new thread for every question you have.
  4. seth

    My payload won't go into the hole

    Have you tried asking the cart why it won't go in the hole? Might be afraid of the dark. Could entice it with some fuel at the bottom.
  5. seth

    VMF Crashes Hammer Editor

    Yes, worth a shot.
  6. seth

    VMF Crashes Hammer Editor

    Does it not crash opening other maps? Verify integrity of your game cache.
  7. seth

    VMF Crashes Hammer Editor

    Opens for me.
  8. seth

    I don't know how to solve this

    Areaportals must seal their areas. func_details cannot be used to seal, so you need to extend the areaportals to meet the world geometry of your door frames.
  9. seth

    Model Shipping boat model Request.

    Could use the trawler model from the Bulletcrops pack.
  10. seth

    The Next Contest: A Poll

    I can't detail, so I vote minor. I wouldn't have joined the last minor if I thought I needed a well-developed beta.
  11. seth

    Rotating prop by adding angle value

    Parent a func_rotate to your prop and trigger the func_rotate instead. Make the func_rotate non-solid/invisible and set it on top of the prop's origin.
  12. seth

    Lion - a7

    a7 detail secondary port refinements various texture re-alignments layout 2nd cp big pillar cover shift various clipping improvements mom info moved to floor in front of 1st spawn
  13. seth

    Lion

    a7 detail secondary port refinements various texture re-alignments layout 2nd cp big pillar cover shift various clipping improvements mom info moved to floor in front of 1st spawn Read the rest of this update entry...
  14. seth

    Lion - a6

    detail started custom soundscapes planters? planters. layout refined catwalk geometry opened connector area by u-turn added resupply locker logic fixed broken hud and matched cp layout to mannhattan mom: mom now resets if left on ground for 45 seconds added additional spawn point in...
  15. seth

    Lion

    a6 Will probably still have some bugs associated with the MoM, but it is what it is. detail added secondary port behind 2nd cp started custom soundscapes planters? planters. layout refined catwalk geometry opened connector area by u-turn slightly extended playable area behind 2nd cp added...
  16. seth

    Lion

    I have compiled and tested with a dummy bomb and it appears to fix the problem all the time. My cap layout looks fine to me, but I went ahead and updated the TCP master to match Mannhattan as you suggested. I will extend the avoid there. This is the only door you had issues with, correct? The...
  17. seth

    Lion

    Thank you so much for your feedback! I have added another dummy bomb. I reused the old intel for MoM, forgot to fix this. I believe I already have every bot except medics using the IgnoreFlag attribute; can medics use it too? I thought any tag broke their healing behavior. I'm not sure what to...
  18. seth

    Minor Contest #2: Guardian Dynamica [SUBMISSION THREAD]

    Please use the latest version available. Lion mvm_gd_lion_xx download thread by @seth, @PigPig, and @FlipFTW
  19. seth

    Lion - a5

    a5 Added new dynamic element: the MOM (money or medicine). The item spawns on the catwalk near the 1st cp and enables on wave start. When carrying the item, it acts as a level 1 dispenser with an effective radius of 256hu. Once dropped, it becomes an automatic money collector with an effective...
  20. seth

    Lion

    a5 Added new dynamic element: the MoM (Money or Medicine). The item spawns on the catwalk near the 1st cp and enables on wave start. When carrying the item, it acts as a level 1 dispenser with an effective radius of 256hu. Once dropped, it becomes an automatic money collector with an effective...