Dustbowl-style A/D map inspired by Gorge. Two rounds so far.
I wish you would all just shut up about these door puns.
This room is really dark compared to the rest of the map.
Click, drag and press Enter.
A grand finale involving pushing a large object into a hole and ending with an explosion.
It's like Payload.
If you know what I mean.
Well yeah it's not as wrecked. But it still had that City 17 feel to it.
You can just have a flat nodraw block occupying the same space. No need to move any brushes.
But you just mentioned ponies.
And so did I.
MAYBE I DO.
Anyway that's just my opinion.
I meant the main setting of Half-Life 2 (mostly how it looks near the end of the game).
If Valve were ever to release a separate version of TF2, for the PC, that was like the PS3/Xbox version I would totally play it.
But at the very...
But seriously, while I haven't played many of the "finished" maps here much (I really ought to), I'd probably say haarp.
It reminds me more of City 17.
This staircase needs lights.
Heyo's jungle theme pack would be close enough I guess.
What in the fucking shit is that
Where did you hear about that?
Team Fortress 2: Hats 'n Stats
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