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  1. Will_

    TF2Maps.net Major Contest #15: Payload Checklist Contest [PRELIM VOTING]

    MAPS | No Opinion | Yes | No Amaryllis | | x | Bella | | | x Berlebeck | | | x Bombastic Forest | | | x Burner | | x | Canale | | | x Cannonburg | | x | Cavern | x | | Descend | | | x Fractal | | x | Frostwire | | x | Highwood | | x | Josh | | x | Kahoalii | | | x Kinder | | | x Longhaul | | | x...
  2. Will_

    cp_icecaves a5

    cp_icecaves 3CP Attack/Defend located in some ice caves atop a snowy mountain range.
  3. Will_

    CP cp_icecaves

    cp_icecaves - 3CP Attack/Defend located in some ice caves atop a snowy mountain range. cp_icecaves 3CP Attack/Defend located in some ice caves atop a snowy mountain range.
  4. Will_

    TF2Maps.net Major Contest #15: Payload Checklist Contest [UPLOAD THREAD]

    pl_dockyard https://tf2maps.net/downloads/pl_dockyard.7353/update?update=17719 ☑ Payload Crosses Hazard ☑ Payload Goes Underground Foe 1000 Units ☑ Payload Goes Straight for 1500 Units ☑ Ledge 256 Units In Height ☑ Payload Crosses Hazard ☑ Non Death Pit Hazard ☑ Respawn Never Moves
  5. Will_

    pl_dockyard - pl_dockyard

    -Lowerd final point platform -Added new route up to last platform -Removed one way door allowing blu to easily flank -Cut off highground flank at B and added balcony for red -Removed or replaced metal props at B -Moved Point A forwards -Added clear health and ammo next to A point -Fixed lighting...
  6. Will_

    PL pl_dockyard

    -Lowerd final point platform -Added new route up to last platform -Removed one way door allowing blu to easily flank -Cut off highground flank at B and added balcony for red -Removed or replaced metal props at B -Moved Point A forwards -Added clear health and ammo next to A point -Fixed lighting...
  7. Will_

    pl_dockyard - pl_dockyard_a12

    -moved resup locker away from door in blu spawn -added door to flank route towards C -lowered wall of ramp after C -added cover and made room larger in choke towards C -added small courtyard between red and blu first spawns -moved final cart track back so cart doesnt float -made rollback zone go...
  8. Will_

    PL pl_dockyard

    -moved resup locker away from door in blu spawn -added door to flank route towards C -lowered wall of ramp after C -added cover and made room larger in choke towards C -added small courtyard between red and blu first spawns -moved final cart track back so cart doesnt float -made rollback zone go...
  9. Will_

    pl_dockyard - pl_dockyard

  10. Will_

    PL pl_dockyard

    Read the rest of this update entry...
  11. Will_

    pl_dockyard - pl_dockyard

    -added better lighting in blu spawn -added a little more dtailing to blu spawn -changed layout of route to highground towards B -added whole new route for blu to gain highground towards C -removed underground flank towards C -blocked ability to get under stairs to saw
  12. Will_

    PL pl_dockyard

    -added better lighting in blu spawn -added a little more dtailing to blu spawn -changed layout of route to highground towards B -added whole new route for blu to gain highground towards C -removed underground flank towards C -blocked ability to get under stairs to saw Read the rest of this...
  13. Will_

    pl_dockyard - pl_dockyard

    -shut off window looking over factory building to fix sightline -fixed door to A openning through the wall -added easy route to highground for defenders on A -rotated building at B to block sightline -clipped various walls -disabled shadows on lights in spawns -moved door for blu forward spawn...
  14. Will_

    PL pl_dockyard

    -shut off window looking over factory building to fix sightline -fixed door to A openning through the wall -added easy route to highground for defenders on A -rotated building at B to block sightline -clipped various walls -disabled shadows on lights in spawns -moved door for blu forward spawn...
  15. Will_

    PL pl_dockyard

    pl_dockyard - Payload map based in a dockyard. Red are preparing a ship with important cargo in a built up dockyard and must make sure Blu can not get their hands on it. Blu must destroy the damn to secure the cargo and defeat Red. This is my first map and early stages.
  16. Will_

    pl_dockyard b3

    pl_dockyard Red are preparing a ship with important cargo in a built up dockyard and must make sure Blu can not get their hands on it. Blu must destroy the damn to secure the cargo and defeat Red. This is my first proper map and it has taught me a lot. This map makes use of the Construction...