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    72hr Jam 2022 arena_Bridgeyard72hr - Alpha 4

    - Adjusted rarely used path - Replaced Ammo under Bridge with Health - Made Bridge a more important Location to controll - Added another way out of the pit with Cover - Made Flank in the downwards directions slightly less powerfull
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    arena_Bridgeyard72hr

    The Smk updated arena_Bridgeyard72hr with a new update entry: Alpha 4 Read the rest of this update entry...
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    72hr Jam 2022 arena_Bridgeyard72hr - Alpha 3

    - Removed some Sigthlines by changing door Positions - Widend Right side of the map - Elevate Bridge - Added acces from the Pit to the flank - Made all ways from spawn more comfy to acces
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    arena_Bridgeyard72hr

    The Smk updated arena_Bridgeyard72hr with a new update entry: Alpha 3 Read the rest of this update entry...
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    72hr Jam 2022 arena_Bridgeyard72hr - Alpha 2 Update

    - Covered some Sigthlines - Gave some Areas extra Gameplayspace
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    arena_Bridgeyard72hr

    The Smk updated arena_Bridgeyard72hr with a new update entry: Alpha 2 Update Read the rest of this update entry...
  7. T

    arena_Bridgeyard72hr

    The Smk submitted a new resource: arena_Bridgeyard72hr - A simple arena map for the 72 hr Jam Read more about this resource...
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    72hr Jam 2022 arena_Bridgeyard72hr 2022-07-24

    A simple Arena Map made for the 72hr jam with fights resolving around a bridge
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    Koth_Harbor

    Koth_Harbor - A Map based on a Harbor A Koth Map made for the 72hr Jam It is loosely based on a harbor with emphesis on vertical gameplay its just your basic run of the mill KotH Map
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    Koth_Harbor A1

    A Koth Map made for the 72hr Jam It is loosely based on a harbor with emphesis on vertical gameplay its just your basic run of the mill KotH Map
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    KotH DevMesh

    Reworked connectors and spanw to be less linear and more interesting fighting space. Mid had some minor changes to fit the new layout and the flank got a new overhaul Read the rest of this update entry...
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    DevMesh - Spawn and Connector Rework

    Reworked connectors and spanw to be less linear and more interesting fighting space. Mid had some minor changes to fit the new layout and the flank got a new overhaul
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    KotH DevMesh

    Spawn Connector: Replaced Walls with a Builduing you can go inside Made Stair up to the Highground thinner Flanks: Removed Staircase from mid to Highround Flank Added Truck to block strong Sightline throught the entire Flank Added Walls so it dosent seem like you can fall down General: Added...
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    DevMesh - Spawn Connector and Flanks Rework

    Spawn Connector: Replaced Walls with a Builduing you can go inside Made Stair up to the Highground thinner Flanks: Removed Staircase from mid to Highround Flank Added Truck to block strong Sightline throught the entire Flank Added Walls so it dosent seem like you can fall down General: Added...
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    KotH DevMesh

    -Rework of Spawn area -Put point on a low ground instead of a highround -Added a bit mroe Cover to the Point -Made the Map seem more Open - Blocked off Sniper Sight Lines - Fixed Map area where you could place a teleporter and get teleported in the enemy Spawn Read the rest of this update entry...
  16. T

    DevMesh - Long Hiatus

    -Rework of Spawn area -Put point on a low ground instead of a highround -Added a bit mroe Cover to the Point -Made the Map seem more Open - Blocked off Sniper Sight Lines - Fixed Map area where you could place a teleporter and get teleported in the enemy Spawn
  17. T

    KotH Plump

    -Changed the Highround Flank to allow easier acces - Highround Flank now has a different entry while the old one got blocked off - Moved the point to the Middle of the bridge instad of the Side - Added more Cover on the Main Route - Changed Courtyard too allow defense at more Positions - Changed...
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    Plump - Flanks Improved and no more Snipes over 99% of the Map

    -Changed the Highround Flank to allow easier acces - Highround Flank now has a different entry while the old one got blocked off - Moved the point to the Middle of the bridge instad of the Side - Added more Cover on the Main Route - Changed Courtyard too allow defense at more Positions - Changed...
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    KotH Plump

    No sry i wanna make the gaemplay first and then i wanna try myself on the detailing
  20. T

    KotH Plump

    -Reworked existing routes to make them more balanced -Added a new Route that splits in the mid Way and opens up either as a flank or cover for the point - Added Props to make the Gameplay in certain areas more interesting , buffing Scout and Soldier who didnt see any play on my Map before Read...