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    DM Overtopolis

    -Repositioned and redesigned spawn rooms -Players can now only capture the opposing team's control point. -Redesigned the Orange Building. -Added another floor to the CP room. -Removed the surf ramp, replaced it with another building. -Added more moving platforms to connect more areas of the...
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    Overtopolis - Overtopolis (Update)

    -Repositioned and redesigned spawn rooms -Players can now only capture the opposing team's control point. -Redesigned the Orange Building. -Added another floor to the CP room. -Removed the surf ramp, replaced it with another building. -Added more moving platforms to connect more areas of the...
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    DM Overtopolis

    Overtopolis - An over-the-top metropolis full of jump pads and chaos. Welcome to the grand city of Overtopolis! A sprawling team deathmatch map that will send you plummeting to you death laughing a thousand times! Our city includes: -LOTS of jump pads! -Moving platforms! -A surf ramp...
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    Overtopolis A5

    You can play this map 24/7 on my server. IP: 173.199.86.95:27015 Welcome to the grand city of Overtopolis! A sprawling Team Deathmatch map that will send you plummeting to you death laughing a thousand times! To score points on Overtopolis, kill players or capture the opposing team's control...
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    KotH Jolt

    -Textures! The art pass has begun! -Fixed an annoying ramp going into lobby that could could easily catch players. -Changed the positioning of some props so deny snipers from jumping up onto the glass box. -Added a sign to somewhat block a huge sightline from the ramps. -Added some lamps to...
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    Jolt - V12

    -Textures! The art pass has begun! -Fixed an annoying ramp going into lobby that could could easily catch players. -Changed the positioning of some props so deny snipers from jumping up onto the glass box. -Added a sign to somewhat block a huge sightline from the ramps. -Added some lamps to...
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    KotH Jolt

    -changed the cap point -Changed the crates from under the cap to ramps -smoothed out a couple corners -raised the "Dingleberry", and changed its health pack to a medium -changed some of the cover on upper -lowered one of the glass boxes to create another path under the point. Sorry if you got...
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    Jolt - Updated

    -changed the cap point -Changed the crates from under the cap to ramps -smoothed out a couple corners -raised the "Dingleberry", and changed its health pack to a medium -changed some of the cover on upper -lowered one of the glass boxes to create another path under the point. Sorry if you got...
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    Jolt - V11

    I don't know how to use this website yet dammit. UPDATED: -changed the cap point -Changed the crates from under the cap to ramps -smoothed out a couple corners -raised the "Dingleberry", and changed its health pack to a medium -changed some of the cover on upper -lowered one of the glass boxes...
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    KotH Jolt

    The reason i put that kit there was yo gove some incentive to go up there, and to have a thing for jumpers to fight over. It also allows for a variety of jumps to be done without too much risk, andin precipis playtests it wasnt game breaking. Im defenitely going to redo the cap zone. It is by...
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    KotH Jolt

    Jolt - A different sort of KOTH map. A small KOTH map designed for 6v6, where forward holds are discouraged due to the separation of the back areas, and the multiple entrances into mid. Shallow water in lower mid will allow for escapes from fights taking place above, as well as provide a boost...
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    Jolt V12 Fixed

    A small KOTH map designed for 6v6, where forward holds are discouraged due to the separation of the back areas, and the multiple entrances into mid. Shallow water in lower mid will allow for escapes from fights taking place above, as well as provide a boost for jumping. Rollouts are extremely...