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  1. RaVaGe

    PL Phoenix

    That's an insanely good map, good job i'm impressed.
  2. RaVaGe

    PL Tibet

    Hey Freyja, Nice to see it is still alive after all those years, think I worked on that map since 2014, crazy how time flies. I have to say I really like the turn you've taken on point C, the feeling of progression is way better the way it is right now. Overall I think the map is pretty solid...
  3. RaVaGe

    CP Chateau

    JP dis is a very weird chateau you've got there. Regards, Rav.
  4. RaVaGe

    PL Kinder (Payload)

    Looks pretty cool.
  5. RaVaGe

    Alright, I'm past most of the tutorials. I've made 5 maps and I want to improve and break the cycle.

    Been a while since I posted something here. First, the most basic thing is to understand the gameplay concepts behind every gamemodes and the game itself, if you don't fully understand how a map works, in terms of flow and guidance, then you have learn these concepts right now, because you...
  6. RaVaGe

    Does the map load faster when you optimize it?

    Yup, miswording here ^^, it's preferable to speak about visleaves than visclusters indeed :) even if vvis is merging the leaves into clusters during the compilation. Also note that the amount of calculation is determined by the amount of portals and not by the amount of leaves. VBSP create the...
  7. RaVaGe

    Does the map load faster when you optimize it?

    There are two kind of optimization. In-game optimization Compilation time optimization In-game optimization can ruin your compilation time. As Idolon said, using hint brushes will slow down a lot your compilation time simply because you might create more visclusters than vvis would do on it's...
  8. RaVaGe

    [Effect] - Stylized medic beam

    Yeah and it's been 4 years since he posted that message. Times flies right ?
  9. RaVaGe

    CTF frosty

    I just have no clue about how you can optimize that map lmao. Still lookin' sexy tho.
  10. RaVaGe

    WiP in WiP, post your screenshots!

    Idk why but can't upload new images when I edit a post :/
  11. RaVaGe

    Obscene compile time

    func_detail + func_viscluster https://developer.valvesoftware.com/wiki/Func_viscluster
  12. RaVaGe

    New Year's Resolutions - 2018

    Actually I don't need a new year to take a resolution, do it right now or never do it, whatever how much time it takes.
  13. RaVaGe

    WiP in WiP, post your screenshots!

    Protip, when you take screenshots type that in the console ;) spectate sv_cheats 1 cl_drawhud 0
  14. RaVaGe

    WiP in WiP, post your screenshots!

    The only important question is "Why not ?"
  15. RaVaGe

    WiP in WiP, post your screenshots!

    Teaming up with @skacky for the contest :)
  16. RaVaGe

    Should I do a little bit of texturing in alpha?

    From a level designer perspective, the perfect level is a level that plays well without any visual cue whatsoever, the players get attracted to the objective and just look at what they have to look unconsciously. You have to understand that textures/lights/props/overlays and such are small...
  17. RaVaGe

    Leak but no cause?

    You're not forced to use a standard size for your displacements, as long as both of the vertices are touching each other and you use the same power you're fine. Use power 2 as a standard, most of the time you will have small displaced brushes and a power of 3 is getting useless under 256 units.
  18. RaVaGe

    SD Congo

    I really shouldn't hype this up, but here we are.
  19. RaVaGe

    PL Greenvalley [Deleted]

    Oh ok, then put them by experience, for a pl map you want to put ammos where the engineers have to build their stuff, it's really a try and error process, change them when you have to tweak the gameplay. But for a first test, put them in an area where you want to see the players congregate...