Search results

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • Something not downloading? Download authors read this.
  1. Fault in Maps

    JAMMING

    JAMMING
  2. Fault in Maps

    72hr Jam 2023 Puffer Payload (Welsh Narrow Gauge Steam Locomotive Payload Cart Model)

    For the first few hours of the Jam, I made a payload steam engine model for a payload cart. This was modeled live during the Hasty Handywork event at the start of the Jam! I would have gone farther, but the majority of my weekend was focused on prepping for a model train show next weekend, so...
  3. Fault in Maps

    Puffer Payload (Welsh Narrow Gauge Steam Locomotive Payload Cart Model)

    Fault in Maps submitted a new resource: Puffer Payload (Welsh Narrow Gauge Steam Locomotive Payload Cart Model) - 15% club Read more about this resource...
  4. Fault in Maps

    Canned Bread - A new challenger approaches! Dr. Maxi joins the fray

    Dr. Maxi reached out and asked if they could work on the map. I accepted. Here is their change log: different sky texture Soundscapes fixed some clipping issues more props added some health paks and a bunch of crates and boxes (edited)
  5. Fault in Maps

    KotH Canned Bread

    Fault in Maps updated Canned Bread with a new update entry: A new challenger approaches! Dr. Maxi joins the fray Read the rest of this update entry...
  6. Fault in Maps

    PL Cashworks

    Dont know exactly how, but Red managed to get into Blu's spawn and began spawn killing. This was before A cap. Also saw the spawn visualizer as a blu player.
  7. Fault in Maps

    Why is only one Spawn Functional?

    Make them red, then when you 'copy' the map to make the blue side, change the copies to blue
  8. Fault in Maps

    Why is only one Spawn Functional?

    Can we see your 3d view in hammer? It's tough to tell with the provided screenshots. I assume the purple boxes are the spawn points? Things to consider: Are any in/touching the ground? Spawn points can't touch the ground or players get stuck. Make sure they're all floating. Are any set to...
  9. Fault in Maps

    Microcontest #24: Two Wishes

    https://tf2maps.net/downloads/pl_fault_mc24.15132/ I wish to scream. no bonus stamp cause I ain't wasting another 2 hours detailing this lmao
  10. Fault in Maps

    pl_fault_mc24 a1

    A CP/PL hybrid map that I made in too little time
  11. Fault in Maps

    PL pl_fault_mc24

    Fault in Maps submitted a new resource: pl_fault_mc24 - AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH Read more about this resource...
  12. Fault in Maps

    Dayspring - Killed the sightline

    It is dead! The sightline is dead! I kept it in for a good while cause it was a roll over from the original Dayspring, but its become the main complaint for the map overall. So now it is killed. - Fixed some signage and patches - Set the flooring at last to tile I guess. Last is gonna get...
  13. Fault in Maps

    PL Dayspring

    Fault in Maps updated Dayspring with a new update entry: Killed the sightline Read the rest of this update entry...
  14. Fault in Maps

    Dayspring - Walls on Last

    - Closed up last a little bit. I am really bad at making TF2 maps and dont know what I am doing lol. - Various minor fixes
  15. Fault in Maps

    PL Dayspring

    Fault in Maps updated Dayspring with a new update entry: Walls on Last Read the rest of this update entry...
  16. Fault in Maps

    Dayspring - Correct Upload File this time lol

    I uploaded drylands instead of dayspring for some reason cause I am a tired goofball. This is a correct fix
  17. Fault in Maps

    PL Dayspring

    Fault in Maps updated Dayspring with a new update entry: Correct Upload File this time lol Read the rest of this update entry...
  18. Fault in Maps

    Dayspring - Beginning and Ending Changes

    - This was a lot of various work over the past few months so I've forgotten some of the changes. Mainly, New building at Start, and reworks around B to C.
  19. Fault in Maps

    PL Dayspring

    Fault in Maps updated Dayspring with a new update entry: Beginning and Ending Changes Read the rest of this update entry...
  20. Fault in Maps

    Dayspring - Mid Flank Work

    Re-did main flank between A & B Added some extra walls and props around C Added directional guides to help get RED to A Added and modified some props in and around Blu spawn Modified lighting (no more 100% sepia map) Fixed sawblade Fixed visualizers