-removed C
-adjusted spawns to compensate (including yeeting forward spawns)
-adjusted some packs
-no more dev textures (there's some visible nodraw that'll be fixed in a16 that i cant be assed to recompile for)
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-A is now based(!!) around a statue instead of some loose bookstore buildings or whatever; cap zone wraps around the statue instead of being between it and the bridge
-adjusted some walls in B lobby to give RED more space
-fixed garage door clipping through floor on open
-Added...
-moved oneway aspect of the underground flank to the end of the tunnel connecting the flank room and train tunnel
-added a ledge accessible via the garage between A and B to give BLU better control of that zone
-slapped some little plank props on the chickenwire walls near A to make them more...
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
-redid the saloon again: removed the whole second floor, yeeted the dropdown into the one-way tunnel and replaced with a much more direct staircase; this should reduce blu getting pulled all over the place and instead being funneled through the intended areas
-very...
Changelog:
-Some textures n shit
-Yeeted balcony inside silo because it sucked
-Removed highground doorway in barn
-Adjusted geo in and below barn for various reasons
-Made part of the floor near the center computers under the barn into grating for better visibility
-Fixed that decorative door...
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