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  1. UltimentM

    Experimental Gamemode: Turf Wars (tw_) [Beta]

    Afternoon everyone, I've had this on the backburner for a while now, and while I have told myself to make a map for it, I haven't, so I'm releasing it to the public for everyone to try out! Introducing Turf Wars! (tw_) Look at all those points! Similarly to the gamemode in the Splatoon...
  2. UltimentM

    Question about Water Properties

    That worked, Thankyou! I didn't even need to change the solid option. Downside is that you don't get any nice bullet-hitting-the-water effects while shooting it, but that's a good trade-off in my book.
  3. UltimentM

    Question about Water Properties

    Is it possible to have a brush with a water texture without its properties? So for instance, when you enter the water, you don't start swimming or can drown when in it. I'm looking to do this with bots for cosmetics, but since there aren't any properties to manage, I'm not sure how to do so.
  4. UltimentM

    Spawns set to any team not working.

    Dumb question, but the spawns aren't directly on the ground right?
  5. UltimentM

    HOw DO I DEleT a Thread?

    Hammer is freaking out for some reason and is refusing to compile my map. I have no idea why, and its starting to get on my nerves. Originally, my map was not updating when I compiled it so I changed the name and deleted all non-.vmf files. I have checked that there's no leaks within my map...
  6. UltimentM

    TF2Maps and Potato’s MvM Servers Present: Mappers vs Machines

    This contest was amazing, some of the entries on here look stunning. Congrats to everyone that made it to the top 16. My map, Commune, had an extremely troubled development due to us not being able to playtest the map actively (I didn't have a computer available to map), and I even fucked up...
  7. UltimentM

    TF2Maps and Potato’s MvM Servers Present: Mappers vs Machines

    CRAP I FORGOT TO PUT MY SUBMISSION IN THE THREAD
  8. UltimentM

    Commune a2

    Made for the TF2maps's Mapper's vs Machines Contest by UltimentM (http://steamcommunity.com/id/ultimentm/) and Gian (http://steamcommunity.com/profiles/76561198096977497/). The mercenaries and machines have engaged in an all-out war for a small island town. Its up to the mercs to stop the robot...
  9. UltimentM

    MVM Commune

    Commune - Fight on the frontlines against the robot menace! Made for the TF2maps's Mapper's vs Machines Contest by UltimentM (http://steamcommunity.com/id/ultimentm/) and Gian (http://steamcommunity.com/profiles/76561198096977497/). The mercenaries and machines have engaged in an all-out war...
  10. UltimentM

    TF2 Payload Sound Help

    Hello everyone. I'm currently trying to create a hybrid pl/ctf map at the moment (I actually have, set up all the logic and it all works), but am having trouble with some of the sounds at the moment. At the end of the payload section, the cart blows up and begins the ctf section. The problem...
  11. UltimentM

    Getting Server Voting for Custom maps (RESOLVED)

    So just off the bat, I have had about a week to try and solve this, but I feel like I'm getting a stroke. Anyway, I'm trying to allow players to vote for custom maps on my TF2 MvM server, but for whatever reason, the vote keeps showing the default maps (Rottenburg, Mannhattan etc.) I've tried...
  12. UltimentM

    (2017 Winter Jam) Payload Zigzag

    Thankyou! The chute idea is something I had in mind that I wanted to execute with this map. Still a few kinks to work out though.
  13. UltimentM

    72hr Jam 2022 (2017 Winter Jam) Payload Zigzag A1

    My entry for the 2017 TF2 72HR Winter Jam! This map is a single-stage 3 point Payload map, complete with spawn changes and water. LOTS OF WATER. I mainly based this map off of the Zigzag Railway, which is located in Australia (complete with zero greenery!). Please tell me what you think!
  14. UltimentM

    (2017 Winter Jam) Payload Zigzag

    (2017 Winter Jam) Payload Zigzag - A payload map revolving around cliffs... Sorta. My entry for the 2017 TF2 72HR Winter Jam! This map is a single-stage 3 point Payload map, complete with spawn changes and water. LOTS OF WATER. I mainly based this map off of the Zigzag Railway, which is...
  15. UltimentM

    TF2Maps Presents: The Winter 2017 72hour TF2Jam!

    Quick question: If i'm making a map, am I allowed to draw concept art for certain points / spawns before the contest starts? EDIT: Also, where can I get my map publicly tested during the contest? Can I upload it to the TF2 Maps severs (specifically, the Australian one?)
  16. UltimentM

    Counter Problems

    I need some help with the maths counters. I have two of them (each of them count from 0-7) and I want something to happen when one of them reaches 4 or more, but stops when it goes back down to 3. Is there any way to do that? Also, how do you reset a counter at the end of a round?
  17. UltimentM

    TW Gamemode Help

    Hey guys, I am currently in the process of making a new gamemode TURF WAR (tw_ prefix). The idea is that there is a map with 7 points, and within the set amount of time (say 6 minutes) each team has to capture the most points to win (points can be recapped). However, I have a problem. Is there...
  18. UltimentM

    CP/CTF Hybrid 2

    Hey all, I'm currently in the process of making a TF2 map, however, it has both CP and CTF elements. The goal is that blue has to cap 4 control points from Red, and then capture an intelligence from red and take it back to their base. Unlike a CP/CTF hybrid, where the blue team has to take the...
  19. UltimentM

    MVM Turbine

    Updated to Alpha 2 with a new mission! Come check it out!
  20. UltimentM

    MVM Turbine

    I have. I just don't know how to use them :P May I ask why? Quite a few maps do it. I have been thinking about this. The map is quite small for MvM standards, and that is what I thought would add charm to the map. It's still in alpha, and a lot of work still needs to be done, and I have been...