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  1. ganglyste@m

    koth_swell - improvements + glass

    changed the sky box and lighting to make the map feel brighter made glass transparent (this may change) changed window design moved health and ammo packs added new health and ammo packs moved and changed sizes of some rooms added some more clipping ect.
  2. ganglyste@m

    KotH koth_swell

    changed the sky box and lighting to make the map feel brighter made glass transparent (this may change) changed window design moved health and ammo packs added new health and ammo packs moved and changed sizes of some rooms added some more clipping ect. Read the rest of this update entry...
  3. ganglyste@m

    koth_swell - sight lines and other stuff

    clipped all stairs reduced sight lines by adding new structures added a medium health pack in the side buildings at mid and overall improvements
  4. ganglyste@m

    KotH koth_swell

    clipped all stairs reduced sight lines by adding new structures added a medium health pack in the side buildings at mid and overall improvements Read the rest of this update entry...
  5. ganglyste@m

    koth_swell - added some stuff

    raised high of buildings moved around placement of health and ammo decreased size of capture zone and made it more clear where it is removed the clipping on some roofs to make them accessible (this may change) added a ramp over a fence at mid and some other stuff...
  6. ganglyste@m

    KotH koth_swell

    raised high of buildings moved around placement of health and ammo decreased size of capture zone and made it more clear where it is removed the clipping on some roofs to make them accessible (this may change) added a ramp over a fence at mid and some other stuff... Read the rest of this...
  7. ganglyste@m

    KotH koth_swell

    I haven't thought to much about comp right now, but thanks for reviewing it.
  8. ganglyste@m

    koth_swell a4

    A king of the hill map with a well as the point. This is my second attempt at a KoTH map with a well as the point
  9. ganglyste@m

    KotH koth_swell

    koth_swell - a king of the hill map with a well as the point A king of the hill map with a well as the point. This is my second attempt at a koth map with a well as the point
  10. ganglyste@m

    koth_smallwell - small to medium sized well

    I raised the height of the lower platform near the mid point changed the spawn rooms to have 2 BIG doors (instead of 1 big and 1 small door) changed the interior of some buildings a bit widened out some spaces also added better roofs to the buildings
  11. ganglyste@m

    KotH koth_smallwell

    I raised the height of the lower platform near the mid point changed the spawn rooms to have 2 BIG doors (instead of 1 big and 1 small door) changed the interior of some buildings a bit widened out some spaces Read the rest of this update entry...
  12. ganglyste@m

    koth_smallwell - small-medium

    added more height variation to the intermediate area added some cover removed some unnecessary railings and other small changes
  13. ganglyste@m

    KotH koth_smallwell

    added more height variation to the intermediate area added some cover removed some unnecessary railings and other small changes Read the rest of this update entry...
  14. ganglyste@m

    koth_smallwell - medium

    slightly changed the map size so mid isn't too big
  15. ganglyste@m

    KotH koth_smallwell

    slightly changed the map size so mid isn't too big Read the rest of this update entry...
  16. ganglyste@m

    koth_smallwell - BIG BOY

    Increased over all size changed the medium health closest to the point to a small health pack and other stuff...
  17. ganglyste@m

    KotH koth_smallwell

    Increased over all size changed the medium health closest to the point to a small health pack and other stuff... Read the rest of this update entry...
  18. ganglyste@m

    koth_smallwell - small

    added clippings on the roof of the spawn rooms raised spawn room buildings height to stop the doors from sticking through the ceiling fixed spawn room doors for red and blu both getting triggered when one opened (i think) added a little more height variation at the point added a little more cover
  19. ganglyste@m

    KotH koth_smallwell

    added clippings on the roof of the spawn rooms raised spawn room buildings height to stop the doors from sticking through the ceiling fixed spawn room doors for red and blu both getting triggered when one opened (i think) added a little more height variation at the point added a little more...
  20. ganglyste@m

    koth_smallwell - BIG

    I completely changed everything leading up the the center point and made improvements to the buildings around the point