changed the sky box and lighting to make the map feel brighter
made glass transparent (this may change)
changed window design
moved health and ammo packs
added new health and ammo packs
moved and changed sizes of some rooms
added some more clipping
ect.
changed the sky box and lighting to make the map feel brighter
made glass transparent (this may change)
changed window design
moved health and ammo packs
added new health and ammo packs
moved and changed sizes of some rooms
added some more clipping
ect.
Read the rest of this update entry...
clipped all stairs
reduced sight lines by adding new structures
added a medium health pack in the side buildings at mid
and overall improvements
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raised high of buildings
moved around placement of health and ammo
decreased size of capture zone and made it more clear where it is
removed the clipping on some roofs to make them accessible (this may change)
added a ramp over a fence at mid
and some other stuff...
raised high of buildings
moved around placement of health and ammo
decreased size of capture zone and made it more clear where it is
removed the clipping on some roofs to make them accessible (this may change)
added a ramp over a fence at mid
and some other stuff...
Read the rest of this...
koth_swell - a king of the hill map with a well as the point
A king of the hill map with a well as the point.
This is my second attempt at a koth map with a well as the point
I raised the height of the lower platform near the mid point
changed the spawn rooms to have 2 BIG doors (instead of 1 big and 1 small door)
changed the interior of some buildings a bit
widened out some spaces
also added better roofs to the buildings
I raised the height of the lower platform near the mid point
changed the spawn rooms to have 2 BIG doors (instead of 1 big and 1 small door)
changed the interior of some buildings a bit
widened out some spaces
Read the rest of this update entry...
added more height variation to the intermediate area
added some cover
removed some unnecessary railings
and other small changes
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added clippings on the roof of the spawn rooms
raised spawn room buildings height to stop the doors from sticking through the ceiling
fixed spawn room doors for red and blu both getting triggered when one opened (i think)
added a little more height variation at the point
added a little more cover
added clippings on the roof of the spawn rooms
raised spawn room buildings height to stop the doors from sticking through the ceiling
fixed spawn room doors for red and blu both getting triggered when one opened (i think)
added a little more height variation at the point
added a little more...
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