Search results

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • Something not downloading? Download authors read this.
  1. KineSquared

    KotH Duffing

    It has always taken me effort to make big cuts to my work, but i think this was necessary. Let's hope it keeps playing well! Read the rest of this update entry...
  2. KineSquared

    Duffing - Some fixes

    It has always taken me effort to make big cuts to my work, but i think this was necessary. Let's hope it keeps playing well!
  3. KineSquared

    The New TF2maps Discord Bot 2021 - Feedback and Discussion Thread

    A lot of requests on the discord have been for separate competitive and casual lists on the bot, because a huge list of 34+ maps have happened where a bunch of them were comp only
  4. KineSquared

    KotH Duffing

    Duffing - Am I back? Idk, but making this was a fun project for me
  5. KineSquared

    Duffing a2

    Idk, but making this was a fun project for me
  6. KineSquared

    PL pl_drumwalk

    me neither, but i felt like working on it some! let's see if its any better now. Read the rest of this update entry...
  7. KineSquared

    pl_drumwalk - remember this map?

    me neither, but i felt like working on it some! let's see if its any better now.
  8. KineSquared

    CP kwains

    kwains - Getting back into it! Hopefully this is good! I have had a lot of free time at home (guess why?) so I figured I'd try something a little different, a a/d map!
  9. KineSquared

    kwains a2

    Hopefully this is good! I have had a lot of free time at home (guess why?) so I figured I'd try something a little different, a a/d map!
  10. KineSquared

    KotH quidditch

    Thank you all who tested! I tried to fix some chokeyness, a few bits of cart design and logic, and minor other improvements. Look forward to testing again! Read the rest of this update entry...
  11. KineSquared

    quidditch - Small tweaks, because people liked it?!

    Thank you all who tested! I tried to fix some chokeyness, a few bits of cart design and logic, and minor other improvements. Look forward to testing again!
  12. KineSquared

    KotH quidditch

    quidditch - Hold the point or deliver the australium! This is in many ways an extension of ctf_ashworks, in the sense of me trying to hybridize ctf and koth. There is a 5 minute timer, which can be reduced by capping the intelligence. Anyways, I have other areas I tried to work on besides the...
  13. KineSquared

    quidditch a2

    This is in many ways an extension of ctf_ashworks, in the sense of me trying to hybridize ctf and koth. There is a 5 minute timer, which can be reduced by capping the intelligence. Anyways, I have other areas I tried to work on besides the logic, and I'm very happy with it so far, and ready for...
  14. KineSquared

    Hybrid CTF/Koth Example

    Hybrid CTF/Koth Example - Cap a point that does something dynamic during a hectic game of ctf! A hybrid gamemode of koth and ctf! Shown off in my latest map ctf_ashworks, i figured separating out the logic of it could be cool for anyone who'd like to use it! Rules: -Capture the intel 3 times...
  15. KineSquared

    Hybrid CTF/Koth Example 2019-08-02

    A hybrid gamemode of koth and ctf! Shown off in my latest map ctf_ashworks, i figured separating out the logic of it could be cool for anyone who'd like to use it! Rules: -Capture the intel 3 times to win. -Capping the point moves some dynamic object, I made it open a nice path for the...
  16. KineSquared

    CTF ashworks

    blu had a slight advantage by accident Read the rest of this update entry...
  17. KineSquared

    ashworks - fixes

    blu had a slight advantage by accident
  18. KineSquared

    CTF ashworks

    ashworks - 90% CTF, 10% KoTH! This is probably the map I'll submit to the back-to-basics competition, and it's a ctf map with a central point. Capping the point opens up a main route to the flag. You can cap without it, but it makes it easier. The HUD is a bit of a workaround, where it displays...
  19. KineSquared

    ashworks a1a

    This is probably the map I'll submit to the back-to-basics competition, and it's a ctf map with a central point. Capping the point opens up a main route to the flag. You can cap without it, but it makes it easier. The HUD is a bit of a workaround, where it displays points being capped as you...
  20. KineSquared

    TF2Maps.net Major Contest #16: Back To Basics [MAIN THREAD]

    is there a limit on how detailed a map can be? Obviously only the gameplay matters, but i imagine really nice aesthetics might have a slight effect on how people view the maps