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  1. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Model Team Furniture 2 Project

    This is a VERY nice project, wow, great work!
  2. ⁽ᴵᴰᴳ⁾CaptainRussia94

    MVM Nebulus

    //-More mission changes //All sandman scouts mark for death, jumping Sandmans have crits //Wave 2-Fan Scouts changed to Jumping sandmans //Wave 5-Mine Layers spawn behind players now Read the rest of this update entry...
  3. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Nebulus - A7, but with some mission changes

    //-More mission changes //All sandman scouts mark for death, jumping Sandmans have crits //Wave 2-Fan Scouts changed to Jumping sandmans //Wave 5-Mine Layers spawn behind players now
  4. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Twenty Twenty Requiem - A1b

    uploaded proper file
  5. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Twenty Twenty Requiem A1b

    Includes bots from every mvm map and mission I've done in 2019, is VERY difficult, was intended as a Masochistic difficulty finale, you've been warned...
  6. ⁽ᴵᴰᴳ⁾CaptainRussia94

    MVM Dragon's Peak

    //Changelog A7 //Forward upgrade station locks during wave, this was done during A6, but I forgot to mention it, whoops! (and now, hopefully it properly unlocks too!) //witching hour is now every minute //HOPEFULLY fixed underworld not triggering if previous wave was in underworld on underworld...
  7. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Dragon's Peak - A7

    //Changelog A7 //Forward upgrade station locks during wave, this was done during A6, but I forgot to mention it, whoops! (and now, hopefully it properly unlocks too!) //witching hour is now every minute //HOPEFULLY fixed underworld not triggering if previous wave was in underworld on underworld...
  8. ⁽ᴵᴰᴳ⁾CaptainRussia94

    (popfile) Do or Diode - V2

    rework1
  9. ⁽ᴵᴰᴳ⁾CaptainRussia94

    (popfile) Do or Diode V2

    For Teien
  10. ⁽ᴵᴰᴳ⁾CaptainRussia94

    MVM Sanctum Fortress

    //Changelog A5 //Added low gravity during wall building phase for red team, to help non-jumper classes get atop //Fixed buildings not being able to be built after wave //Fixed upgrade room not working //Fixed Gatebot trap stunning giants //Fixed some traps not properly reducing the tower...
  11. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Sanctum Fortress - A5-Gettin' there

    //Changelog A5 //Added low gravity during wall building phase for red team, to help non-jumper classes get atop //Fixed buildings not being able to be built after wave //Fixed upgrade room not working //Fixed Gatebot trap stunning giants //Fixed some traps not properly reducing the tower...
  12. ⁽ᴵᴰᴳ⁾CaptainRussia94

    MVM Nebulus

    //Changelog A7 //Added railing for the right upper spawn so only giants can shoot over it and removed the pillar //Added large health pack to the chokepoint near the rear of the map //changed small packs at the gate into medium ones, and moved them down so they have a bit of cover //moved rear...
  13. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Nebulus - A7

    //Changelog A7 //Added railing for the right upper spawn so only giants can shoot over it and removed the pillar //Added large health pack to the chokepoint near the rear of the map //changed small packs at the gate into medium ones, and moved them down so they have a bit of cover //moved rear...
  14. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Startacker's April Fools 2020 Mini-Contest!

    What kind of garbage shall we took today? hmmm?
  15. ⁽ᴵᴰᴳ⁾CaptainRussia94

    MVM Dragon's Peak

    //Changelog A6 //Hopefully fixed players not exiting ghost from on witching hour //Changed the way spells are given to bots: giants who receive common spells have a 50% chance to get one every 3-5 seconds //increased health pack to a medium on top of the center building, edited the powerup...
  16. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Dragon's Peak - A6

    //Changelog A6 //Hopefully fixed players not exiting ghost from on witching hour //Changed the way spells are given to bots: giants who receive common spells have a 50% chance to get one every 3-5 seconds //increased health pack to a medium on top of the center building, edited the powerup...
  17. ⁽ᴵᴰᴳ⁾CaptainRussia94

    MVM Dragon's Peak

    //Changelog A5 //Fixed being locked to melee from a Knockout powerup as well as a few minor bugs, closed the pit during the underworld //Added the ability to start waves in the underworld //Added a "witching hour" feature to the underworld, that causes players to respawn from ghost form every...
  18. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Dragon's Peak - A5

    //Changelog A5 //Fixed being locked to melee from a Knockout powerup as well as a few minor bugs, closed the pit during the underworld //Added the ability to start waves in the underworld //Added a "witching hour" feature to the underworld, that causes players to respawn from ghost form every...
  19. ⁽ᴵᴰᴳ⁾CaptainRussia94

    MVM Sanctum Fortress

    Lets see: RD bots now spawn from bombs dropping and 10 spawn per reset on the 5 main bombs, they go for the hatch. Don't get overwelmed! 2 new trap types: Croc traps instantly kills and collects money, but only works on non-bomb and non-giant bots. Ghost trap spooks foes. Gatebot trap now emits...
  20. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Sanctum Fortress - A4-the alotta stuff update

    Lets see: RD bots now spawn from bombs dropping and 10 spawn per reset on the 5 main bombs, they go for the hatch. Don't get overwelmed! 2 new trap types: Croc traps instantly kills and collects money, but only works on non-bomb and non-giant bots. Ghost trap spooks foes. Gatebot trap now emits...