the development of this map has been somewhat halted, but this time I decided to overhaul the map (and because I lost the original vmf) and start from scratch. there is many changes to list but here is the significant ones.
functioning forward spawns added
A rather experimental changes for Tondo
changed the capture point layout, adding some cover and some high ground
adjustments on elevation of some floors around mid
added a jump pad replacing the stacks of crates ramp
removed the flank route that goes to the other side without reaching mid...
added some out of bounds detailing
removed some func_detail to make movement or gameplay smoother
added several sightline blockers
added a ramp towards the point
adjusted pick ups
added some clippings
prop changes and minor optimization
(It's been a while, since I updated Koth_Tondo)
- disable collisions on some props
- made the high ground less confined, by removing the pallet that was blocking
- added a ramp to the side of the stairs
- decreased the width of the stair route towards the point
- added back the flank route that passes behind the point
- miscellaneous detail...
- fixed clipping near out of bounds area so it cant be stand on
- adjusted lighting. made the spawn rooms less bright
- detail changes: added some trims on some windows and doors
- made middle more space, removing some props
- removed the second stairs that lead direct to the point and made it a...
- the update is mostly light adjustments, adjust brightness of some part of the map and lighting ambience, removed lights in unplayable parts of the maps
- disable collisions of some props
- adjusted some clippings in some parts of the map
- added props to block sightline
- texture changes