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  1. HelloThere

    MVM mvm_koth_maple_ridge_event

    mvm_koth_maple_ridge_event - MVM version of koth_maple_ridge_event Another conversion to the pile! This time, mvm_koth_maple_ridge_event, a very small and crammed map where you will have to make extensive use of airblasts and other knockback effects to prevent the bots from deploying the bomb...
  2. HelloThere

    mvm_koth_maple_ridge_event B1

    Another conversion to the pile! This time, mvm_koth_maple_ridge_event, a very small and crammed map where you will have to make extensive use of airblasts and other knockback effects to prevent the bots from deploying the bomb! As always, giants, engies, snipers and others all work with this...
  3. HelloThere

    MVM mvm_koth_brazil

    mvm_koth_brazil - MVM version of koth_brazil I return with another conversion! This time, mvm_koth_brazil, composed of thin hallways leading into an open central area with a large pit next to the hatch! Nothing really special with this conversion, aside from it being the first one to use the...
  4. HelloThere

    mvm_koth_brazil B1

    I return with another conversion! This time, mvm_koth_brazil, composed of thin hallways leading into an open central area with a large pit next to the hatch! Nothing really special with this conversion, aside from it being the first one to use the pakfile resource embed system, since I finally...
  5. HelloThere

    MVM mvm_koth_nucleus

    Changelog: - Improved the BSP file with a better compile. - Fixed missing Upgrade Station sign. Read the rest of this update entry...
  6. HelloThere

    mvm_koth_nucleus - Beta 2

    Changelog: - Improved the BSP file with a better compile. - Fixed missing Upgrade Station sign.
  7. HelloThere

    MVM mvm_koth_ghost_fort

    Changelog: - Improved the BSP file with a better compile. Read the rest of this update entry...
  8. HelloThere

    mvm_koth_ghost_fort - Beta 3

    Changelog: - Improved the BSP file with a better compile.
  9. HelloThere

    MVM mvm_koth_nucleus

    mvm_koth_nucleus - MVM version of koth_nucleus I have returned with another conversion! A pretty average one this time, mvm_koth_nucleus, with a big focus on closed spaces and a big pit to throw robots into! Due to nav mesh shenanigans, the hatch has been moved from the central point into the...
  10. HelloThere

    mvm_koth_nucleus B2

    I have returned with another conversion! A pretty average one this time, mvm_koth_nucleus, with a big focus on closed spaces and a big pit to throw robots into! Due to nav mesh shenanigans, the hatch has been moved from the central point into the middle closed battlements area. This makes both...
  11. HelloThere

    MVM mvm_koth_cauldron

    Changelog: - Restored the Underworld. - Reworked RED and BLU spawns according to original map plans. - Added relay_portal_open. - Added relay_tip. - Fixed a long-standing bug with missing class icons for the test mission. Read the rest of this update entry...
  12. HelloThere

    mvm_koth_cauldron - Beta 2

    Changelog: - Restored the Underworld. - Reworked RED and BLU spawns according to original map plans. - Added relay_portal_open. - Added relay_tip. - Fixed a long-standing bug with missing class icons for the test mission.
  13. HelloThere

    MVM mvm_koth_ghost_fort

    Changelog: - Reworked Merasmus' spawning mechanic (No longer requires sv_allow_point_servercommand always to work) Read the rest of this update entry...
  14. HelloThere

    mvm_koth_ghost_fort - Beta 2

    Changelog: - Reworked Merasmus' spawning mechanic (No longer requires sv_allow_point_servercommand always to work)
  15. HelloThere

    MVM mvm_koth_ghost_fort

    mvm_koth_ghost_fort - MVM version of koth_lakeside_event (Also known as Ghost Fort) Surprise! Here is a one week late Halloween special map! Quite late I know, but at least it's still kinda in time for the Scream Fortress event. I do hope the effort I put into this map can make up for its...
  16. HelloThere

    mvm_koth_ghost_fort B3

    Surprise! Here is a one week late Halloween special map! Quite late I know, but at least it's still kinda in time for the Scream Fortress event. I do hope the effort I put into this map can make up for its unclimactic arrival, for this is quite the special conversion! For this conversion, all...
  17. HelloThere

    mvm_upward when

    mvm_upward when
  18. HelloThere

    MVM mvm_koth_king

    mvm_koth_king - MVM version of koth_king My horrible internet connection is preventing me from enjoying this year's Scream Fortress event so I have decided to punish the whole world for it by releasing another MVM conversion! This time, from koth_king, the intense, crammed KOTH map we all...
  19. HelloThere

    mvm_koth_king B1

    My horrible internet connection is preventing me from enjoying this year's Scream Fortress event so I have decided to punish the whole world for it by releasing another MVM conversion! This time, from koth_king, the intense, crammed KOTH map we all hate/love. As always, giants, engies, snipers...
  20. HelloThere

    MVM mvm_koth_highpass

    mvm_koth_highpass - MVM version koth_highpass Yet again I return with another MVM conversion! This time, with mvm_koth_highpass, the MVM version of koth_highpass. After testing this conversion, I can say that it is one of the few that has given me genuine MVM vibes due to the map's design...