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  1. TrustyGun

    CP Silageview

    TrustyGun updated Silageview with a new update entry: tfw you forgot to set respawn wave times Read the rest of this update entry...
  2. TrustyGun

    Silageview - tfw you forgot to set respawn wave times

    A forward spawn has been added in the connector between A and the Train area. RED spawns here first, then BLU after A is capped. Respawn times fixed. Added more sniper cover on the hill up to A Added a new flank for A B has been completely redesigned. It's more straight forward, has actual...
  3. TrustyGun

    CP Silageview

    TrustyGun submitted a new resource: Silageview - 2CP A/D! With at least one silo. Read more about this resource...
  4. TrustyGun

    Silageview a2

    Silage, Noun "Fodder prepared by compressing and fermenting green forage crops under anaerobic conditions, usually in a silo." A simple 2CP A/D map with the cp_dustbowl aesthetic.
  5. TrustyGun

    (Help) Error opening bsp

    Protip: Interlopers.net has a pretty neat tool to search your compile log for any errors, and it show you how to potentially fix them. I've linked it here. It's very handy in cases like this. Anyways, the error is this: HashVec: point outside valid range Either your map is way too big (which I...
  6. TrustyGun

    VIPR vipr_hijack

    TrustyGun updated vipr_hijack with a new update entry: Textures, textures everywhere Read the rest of this update entry...
  7. TrustyGun

    vipr_hijack - Textures, textures everywhere

    Fixed an exploit where you can jump onto the edges of the A building. Reworked the transition area between the bridge area and A. Added some more health and ammo kits. Edited the fog+lighting some more. Oh yeah... replaced a lot of the dev textures.
  8. TrustyGun

    VIPR vipr_hijack

    TrustyGun updated vipr_hijack with a new update entry: Updated to A2 Read the rest of this update entry...
  9. TrustyGun

    vipr_hijack - Updated to A2

    Lots of changes for A2, mostly around A because it needed some work. A lot of changes to A, make sure to check the screenshots Extended the side-entrance to A to provide cover; you can get on top using some crates. Added a tunnel underneath side entrance, and a staircase to get back up...
  10. TrustyGun

    VIPR vipr_hijack

    TrustyGun submitted a new resource: vipr_hijack - Capturing a control roon, hijacking a train - y'know, average VIP stuff Read more about this resource...
  11. TrustyGun

    vipr_hijack a3

    A VIP Race map being made for the Team Fortress 2 Classic mod. How the Gamemode works VIP Race is a currently unused gamemode in TF2C that is a variation of VIP in which both teams have a Civilian they need to protect and extract. Since no official maps have been created yet for this gamemode...
  12. TrustyGun

    KotH Miller

    Changes in koth_miller_a2: A lot of changes to the mid area, look at the pictures for more detail. Added some buildings to act as cover and also to kill a really long sightline The point is now on a hill. Shortened the balconies. Changed some small pickups to mediums and added more pickups...
  13. TrustyGun

    Miller - Changes to Mid

    Changes in koth_miller_a2: A lot of changes to the mid area, look at the pictures for more detail. Added some buildings to act as cover and also to kill a really long sightline The point is now on a hill. Shortened the balconies. Changed some small pickups to mediums and added more pickups...
  14. TrustyGun

    KotH Miller

    Miller - An in-progress koth map that has spacious arenas and tall structures A straightforward KOTH map. Theme: farm area with larger than life buildings.
  15. TrustyGun

    Miller a2

    A straightforward KOTH map. Theme: farm area with larger than life buildings.
  16. TrustyGun

    koth_quagmire - Revamped Mid alot.

    Update to koth_quagmire_a4! Changed Mid alot. The roof has a plank allowing players to access it from battlements. The hole in the roof has been removed. The ramp leading up to the point from the Pit has been removed too, as well as the slope on the right side of the building. Opened up the...
  17. TrustyGun

    KotH koth_quagmire

    Update to koth_quagmire_a4! Changed Mid alot. The roof has a plank allowing players to access it from battlements. The hole in the roof has been removed. The ramp leading up to the point from the Pit has been removed too, as well as the slope on the right side of the building. Opened up the...
  18. TrustyGun

    koth_quagmire - Minor layout changes

    koth_quagmire_a3! Made the side route bigger and more open Increased the height of the skybox, and made the very tippity top of the point building able to be stood on. Very minor detailing, because why not.
  19. TrustyGun

    KotH koth_quagmire

    koth_quagmire_a3! Made the side route bigger and more open Increased the height of the skybox, and made the very tippity top of the point building able to be stood on. Very minor detailing, because why not. Read the rest of this update entry...
  20. TrustyGun

    koth_quagmire - Control Point building added

    Update to koth_quagmire_a2! Moved the spawn rooms forward. They're inside the buildings now. Added a building around the point. This should cover up the huge sightline that used to be mid, and provide cover to people on the point. Moved the exit of the downstairs route. Added and moved some...