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  1. BartiBit

    Cp_Casting - Name change Update - Alpha 16

    Powerwater was a name used for almost all versions of the map. It grew up, and decided to change himself name when he saw that there isn't really much water. We say goodbye to that name, and welcome new name for a map nearing beta stage: Casting! Major changes (or more acurately, change) is in...
  2. BartiBit

    CP Cp_Casting

    Powerwater was a name used for almost all versions of the map. It grew up, and decided to change himself name when he saw that there isn't really much water. We say goodbye to that name, and welcome new name for a map nearing beta stage: Casting! Major changes (or more acurately, change) is in...
  3. BartiBit

    Cp_Casting - Alpha 15 - Two Pillars Update

    Hello again, alpha 15 has been pushed, which (hopefully) will be the last alpha and going into beta with next update! So, biggest changes: - Second point has been reworked into process-esq point, hopefully, this will improve gameplay and make defenders retake easier. - Lightning has been...
  4. BartiBit

    CP Cp_Casting

    Hello again, alpha 15 has been pushed, which (hopefully) will be the last alpha and going into beta with next update! So, biggest changes: - Second point has been reworked into process-esq point, hopefully, this will improve gameplay and make defenders retake easier. - Lightning has been...
  5. BartiBit

    CP Cp_Casting

    Alpha 14 is a medium to large update which took forever because Source is not user friendly engine -Changed Final (again) and better lights -Added some new pickups -More detail, because that is good choice for alpha map -Still no toster that powers up all of powerplant -Propably the last alpha...
  6. BartiBit

    Cp_Casting - Alpha 14 - Lightning Lasts Forever

    Alpha 14 is a medium to large update which took forever because Source is not user friendly engine -Changed Final (again) and better lights -Added some new pickups -More detail, because that is good choice for alpha map -Still no toster that powers up all of powerplant -Propably the last alpha...
  7. BartiBit

    Demo request thread

    (I'll ask again, because i didn't got it.) Could I please get demo for cp_powerwater_a13? Thanks!
  8. BartiBit

    Demo request thread

    Could i get hands on cp_powerwater_a13 demo, please?
  9. BartiBit

    Cp_Casting - Alpha 13 - Small reforging update

    *Alpha 13 is a small update, that changes small things mainly: - Remaked slightly last - Changed sizes of some pickable packs of health and ammo - Remaked one route - Reduced cap time
  10. BartiBit

    CP Cp_Casting

    *Alpha 13 is a small update, that changes small things mainly: - Remaked slightly last - Changed sizes of some pickable packs of health and ammo - Remaked one route - Reduced cap time Read the rest of this update entry...
  11. BartiBit

    CP Cp_Casting

    Oh, i didn't realised that, i am not pretty often here. I usually use a discord group and i think i didn't accepted your request. I'll aprieciate that you have some suggestions about my map, and i am open to decient arguments. It isn't like i already remade this map 4 times :p, more remakes will...
  12. BartiBit

    Cp_Casting - Alpha 12 - Detail and refine update

    Changes: tl;dr: EVERYTHING In more detali: Reworked everything except mid, it's still pretty much the same arena (but still changed a little) Added detail! YEA! even if it is a bad idea Added areaportals... finnaly
  13. BartiBit

    CP Cp_Casting

    Changes: tl;dr: EVERYTHING In more detali: Reworked everything except mid, it's still pretty much the same arena (but still changed a little) Added detail! YEA! even if it is a bad idea Added areaportals... finnaly Read the rest of this update entry...
  14. BartiBit

    CP Cp_Casting

    Changed a Lot, I am too lazy to write all changes -Cliping -Looks, detail, maked RED side more wood and Blu industries (that means brick and metalic look [are they even a words?!]) -Gameplay changes? -Toaster finnaly in Map!... Wait? still no? ok -No added Optimazation -Are you sure i didn't...
  15. BartiBit

    Cp_Casting - Alpha 11 ~ Brick and Wood Update

    Changed a Lot, I am too lazy to write all changes -Cliping -Looks, detail, maked RED side more wood and Blu industries (that means brick and metalic look [are they even a words?!]) -Gameplay changes? -Toaster finnaly in Map!... Wait? still no? ok -No added Optimazation -Are you sure i didn't...
  16. BartiBit

    CP Cp_Casting

    The Powerplant just have discovered that they have a storage room, so far the crates contain weapons... What is going on? Alpha 10 is here: *Major -Brand new arena: Hangar (man i am so proud of this) -A new ramps on the last *smaller changes -cliping, lighting changed some cover and removed...
  17. BartiBit

    Cp_Casting - Alpha 10 - Something's Fishy update

    The Powerplant just have discovered that they have a storage room, so far the crates contain weapons... What is going on? Alpha 10 is here: *Major -Brand new arena: Hangar (man i am so proud of this) -A new ramps on the last *smaller changes -cliping, lighting changed some cover and removed...
  18. BartiBit

    CP Cp_Casting

    -Added new cover, routes, lights, spotlights and toster!* *toster is not in this map, sorry. Read the rest of this update entry...
  19. BartiBit

    Cp_Casting - Alpha 9 - covered update

    -Added new cover, routes, lights, spotlights and toster!* *toster is not in this map, sorry.
  20. BartiBit

    CP Cp_Casting

    *Changed a lot of things based on feedback like: - adding route to prevent camping in one spot looking only in one direction - blockbullet on one sealed window - missing overlays now are here *and maked some changes for last... Merceneries out! gl hf! Read the rest of this update entry...