Final Aesthetics Score: 78
The jungle cave theme of Occult is unique and well executed. The central area is fantastic...
Final Aesthetics Score: 81
Montane is classic generic TF2. The brushwork is pretty good and the architecture is...
Final Aesthetics Score: 83
One of my favourite things about Anthem is that it has a sense of history, and it even...
Final Aesthetics Score: 77
You've got some great geometry here, especially those curved roofs and the tall building on...
Final Aesthetics Score: 82
Because of it's obvious influences, I seem to have judged this category by comparing...
Fr0z3n must have been short of decent judge applicants if he accepted me as one of the three :P
Jokes aside, I am glad that I was chosen...
Final Aesthetics Score: 80
Industrial buildings, night and snow aren't often seen together in TF2 mapping; and it has...
A winner is Aly
You have a few long corridors that would benefit from having a few bends in them, particularly the grey one at the bottom of the first screenshot....
So much JimiJam! Is this a JimiJam factory? Regardless it looks really neat.
The glow on the Battlements sign is good, because that's highlighting an important doorway, but the wall lights are intent on being attention...
Any half-decent Spy will see your stab shield and just headshot you with the Amby for 102 damage, and follow that up with a bodyshot to finish you...
I can't tell which building is the base. Maybe you should add some signs or something.
This looks pretty nice. The biggest issues I can see at the moment are open-ness, size and team differentiation. A Demoman could lob random...
I predict that this is fake. Anyone with spreadsheet software could make that. You haven't even given us a source, just a .jpg and told us it's legit.
Comic time, bitches!
Made myself a new avatar for Steam (and here), featuring my Medic loadout.
Unfortunately it doesn't look as nice at 75x75, so I'll...
Eight posts above yours, Fr0z3n.
So many comments about the cat... welcome to Reddit.
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