A looooot of these maps have a ton of technical problems, its almost like people don't know there's places to get maps tested easily, I was almost...
you probably shouldn't have included that last line from forbiddendonut now people are gonna think he's a big baby
Posting in a thread. Literally.
ok gonna make a 16vs16 payload dods map using snark's prefabs
seriouspost how many people own dods? it's a fun game
this map is cool but why is the mid so bad
Is there a rule that it has to be for TF2? I don't see that in the rules so I'm assuming this can be any source game
the reason why contests like this suck aren't because of what we're given, it's because at the end of the contest we don't have a bunch of cool...
do we have to keep the track in the same orientation as here or can we translate X into Y and vice versa
what a disappointingly plain path
all the best threads start with post #2
raw transcript: http://pastebin.com/e8sSeiAt
Someone was recording demos I guess those can be posted in this thread
here's some highlights from...
pagetop doublepost: I like the way half this thread is bitching about the time
Boojum answered the question on page 1 so I'd tend to believe him over random other people
72 hours dev textures only gameplay only
If it was across a common 3-day weekend that would be ideal
I can donate a steam game or something
if you could have proper NPC spawning in tf2 I would have made like 80 co-op maps by now
one of my favorite things about brink are that it doesn't have explosive spam, people taking brink not being as explosive just blows my mind...
it's always funny to see who gets mad at valve's theoretical pricing based on being a dick
it's funny because it's always the dicks that get mad
The future of this game really relies on how Splash Damage will continue to support the game in the future. A lot of posts in this thread have...
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