Sweet, I've always loved this theme!
A definite contender!
You removed the hole on B's roof.
Might result in a gameplay change right there.
It's true, his style of writing leaves much to be desired, But I think the main point is his comical view of most things.
( He does this far...
great book, far better than some of his earlier novels.
And I say keep the rock the way it is, just add more things to detract away from it,...
To me, the exterior of blues spawn looks too busy, those metal sheets (on the wall, not as the barrier) look bad.
The map with a thousand features!
Not only does this have architectural differences, but the lighting also compliments the bricks, and it has alot of things to break it up.
I really don't like those brick textures, they look very busy whenever you don't have something to break them up. ie. windows
I think you should just complete your detail pass first, then worry about little things like what we're talking about now.
Also, I really want...
looking good so far! can't wait to see ingame screens!
I agree with Tinker, this cave needs to be significant for red if they built a base in it.
Personally, I think you should make make a box of...
I REALLY love what you did to the entrance to C.
Needs darker colours to add contrast.
What are you going to use for foliage? From what I can see this looks to be an island of the tropical variety, and there isn't that much tropical...
Well, detailing before layout ultimately makes it harder to tweek the map in the long run. Which ultimately makes the dev time for the map longer...
It seems like you are focused more on detailing more than layout judging from the screenshots. For a map still in WiP, it has way more detail...
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