A suspiciously-wrapped present on a Payload cart. This version does NOT have the gift tag on...
A suspiciously-wrapped present on a Payload cart. This version has a gift tag on it; if you...
This is the skybox from pl_Nippon.
Unzip the download folder into your "tf" folder...
This is my first TF2 map, pl_Dockyard.
It's still in the early stages, but the idea is...
Hmm. I can honestly say I don't remember (again, haven't really done that in 3 years). I think you'll be fine, since I seem to recall doing that...
Use basic lighting options. Your goal as a mapmaker is something called "rapid iteration," meaning that you're putting out version after version...
Download: On server, but here.
I'm not quite sure what the testing rules are here; technically the...
Release (for the 72 hour contest)!
Now on to STAR's contest!
Looking at these screenshots, lots of tiny errors to fix. But I'll save it for tomorrow's artpass, I suppose.
A4 is released.
+Replaced dev textures on Mid.
+Made second spawn door for faster rollouts
/Tweaked health/ammo placement
Alpha 3 is released.
/Minor lighting fixes
/Changed spawn a bit
-Removed area under CP (temporarily; we'll see if we need...
Alright, A2 is live!
Since I didn't do this for A1, screenshots!
One day, the most elite mappers in the entire (TF2) universe were gathered before the forum at large for an assembly.
"Gentlemen," Frozen said, "I...
That's the idea. I've been using the heights seen in Turbine and Junction as a basis for most of the map; running around, Demomen and Soldiers...
For those who do not know, Propper is a program which converts brushes into models for use in props, whether they be prop_static, dynamic, or...
If you'd like to get rid of the red glow around the Payload, here's what I discovered by accident:
If you parent a nonsolid func_brush covered in...
How did you get your colors to "pop" like that? Is it color correction, or custom textures, or just a trick of the light or something?
I was productive this morning.
Separate names with a comma.