No really he was right it was frontlinestage1wip.
I preferred 2, but hey.
It feels a little small and narrow looks-wise. Gameplay-wise: There are too many narrow hallways and such. open it more up and add small hallways...
Oh, I don't know. pl_schwa?
I think it's pretty amazing, but I agree with the guys here. Some color correction will easily make it less contrasted.
WAIT CUSTOM CONTENT?? DOESNT FIT LOL I DONT KNOW DIFFERENCE BETWEN SETTING AND THEME LOL
Egypt is not set in ancient Egypt, but in a excavation...
Wasn't those gibs originally a custom pack? Has it been made official?
add a light_environment
This map is so fun, just want to throw this out there:
Like in Hoodoo, this map's use of tall "cliffs" to seal off the level makes it feel...
I don't think engies can build there either, probably to avoid engies camping in the spawnhouse as in ravine.
So, as a mapper community, what are your thoughts on the three new maps?
I'm personally in love with them. Sawmill is so detailed and filled with...
Anyone else thinks the sawmill skybox is a little too hl2?
Maybe a glider to adjust transparancy of all tool textures and entities (not models), or eventually just a "clear view" button making you see only...
The old one matched the ground texture better.
A way to easily create a smott corner with two connected displacements.
From the overhead it looks a lot like ctf_turbine, which definitely is a good thing if it plays like that.
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