If you didnt know already, the engineer can now manually rocketjump.
With the recently added 'Wrangler' the engineer can manually control his...
except that in his chat the "Dat Owlruler is now playing Team Fortress 2. Click here to join." message popped up twice as much ;)
i bet u want it as a bomb ;)
cant you just import the texture in hammer and create a sphere brush, then applying hat texture?
i thought it should be on one of those 2 pages, if not, i dunno, sry.
as far as I know, someone already remade those quake models to fit in tf2. I guess he uploaded it on fpsbanana.com or something.
nice nice, btw are those arrows a skin? or did I just not notice them being added ingame?
Hi and welcome ;) If you need any help feel free to ask around.
And btw, nice name :D
actually it was supposed to be a homage at those mentioned SPUF topics, I thought you'd understand that this wasnt meant seriously
So I was running around in dustbowl, and see what I found
Whats so special about that, you ask?
Those bushes are shaped...
I could rocketjump up here and got stuck
and you didnt pak those i guess....
ending was kinda awesome though ;)
looks quite fancy ;)
I played it twice, on 2 different test sessions, and I wasnt present at every test.
actually we played it. i can guarantee it. it was played at the same day as every other 72 map.
yep, I do too. +Blade+ did a good job on it ;)
hey this is cp_orange textured, skyboxed and put in a random order ;) looks.... cool...
I really like the looks of this map so far. It is something different from all those stanard themed maps and I'm curious on how it will work out....
for th spawnroom bug I really dont know a solution, never had that in my maps.
In the "events" section of the forum there are private people who...
its not that hard to do that^^ do-eet-urselph
Separate names with a comma.