Great map, I had an awesome time testing it.
I only had a few gripes. In the middle point, I think you should put a handrail on some of the...
Thanks for the feedback guys, this gameday was a tad hard to look at since it had some mixed results.
Quite honestly, I was surprised at the new...
Many areas were very open, and cover in them was sparse. Middle point seems allright, but the 2nd and 1st were hard to attack. 2nd point was...
The map played pretty well, I just felt that the water under 2nd and 4th need a pocket of air, since I saw most people who were diving ended up...
Point A was pretty well done. The only concern was that maybe its a little easy to capture?
Point B seemed a bit small. the bridge idea is good...
BUMPS for gameday.
I took some time to look around. looks pretty good for a first map, I can tell you it was sure better than I.
it looked like all your entities...
Updated to a6!
Overall the bridge just looks too long, I'd suggest cutting it down actually, maybe if you cut about 1/3 ~ 1/2 off it would be a much better size....
One of the first things I noticed, was the HL2 textures in Blu spawn, you might want to take those out and replace them with some tf2 models...
Interesting concept with the bridge. While I do think i see what your trying to do with it, I think it just looks far too long and narrow. It...
Thread:7141 (Thread has changed) changed and you got it wrong ;p
SourceTV: If possible
Time: no preference
Source TV: Yes
Welcome to Ashford Mills! This run down Goldmine that serves as a secret Missile Silo Base for the RED team. The objective is...
Added some more images to first post...
@Dustoxx & Randdalf: Yeah I removed the rock from the cliff it looked a tad odd.
*MAIN THREAD HAS MOVED*
Current Version: a2
Updated to a8!
- New textured areas, Yeah i know it looks pretty shitty still but its an improvement.
- New area added behind cap 3
Downloads: A new file has been added by Arkosis:
A small single stage alpine payload map, The map was intended for about 8~20...
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