this is my 3rd map
5 point payload map (badwater style)
thanks for your contributions:
beta 2 is out
Opend up the cap point to increase mobility
added an alternate route open at the start.
simplified some timed doors
an update is in the works
should be out before mid april
not a bz2
Demo: Yes please.
atleast this time ill be in ontime?
RED's doors only open after the BLU team has the point for ~60s, and versa-vica
id be intrested in hearing your thoughts on koth_vesuvius
heres the link:
little twist on a...
New relese, beta 1
almost no dev textures
detailing detailing detailing
new screenshots for the next version (should be posted by sunday)
b4 of treehouse will be out today or tomorrow
i redid the trunk texture, less red, more brown/grey, same pattern
planks are now not aligned in one...
i think i will do something about it, it will just take some time.
which i will have after i release the next version of koth_vesuvius
i never really put any thought into the direction of the planks on the floor, all i know is, it will take a while to fix
but ill have to put some...
i was mostly referring to yyler's question, but i will look at the trunk textures and see if i like anything else.
yes they are custom, and based on the same color pallet as the tree trunks, (pulled from the tf2 pallet)
keep in mind, that i can not add many...
development on pl_cliffsedge is on temporary hold because of the following:
1) im busy with other things
2) cp_treehouse broke (fixing)
It appears i have solved the texture problem
it was a slash in the texture file path.
before the were:
im probably going to keep the map name the same,
the directional indicators, work.... sometimes, so they will go in the next version.
and i will...
yeah i just noticed the broken textures and will be working on an update.
the next version with a few fixes will be out by the end of october...
an update is in the works expect something "soon"
Mount, an active volcano in SW Italy, near Naples. Its eruption...
ill look into that.
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