if i haven't figured it out in 5 years with literally a dozen unfinished maps floating around, then obviously i cant.
I'v been mapping for ...about 5 years on and off and NEVER finished a map or even come close.
Well i want that to change.
And i was...
X_X i figured it out...sorry
haha, I guess i wasn't on normal face every time i tired it, I was getting so frustrated last night, Thanks dude!
yea i know that but i don't want x and y....i need angles..that's what this shortcut is for...it takes form of whatever angle the displacement...
i believe there is something in there that says "receive vertex shadows" i could be wrong, at work atm
everyone knows you need to use the displacement directional thing....
where it pushes and pulls in the direction that the slope is already at.....
I love the look of this. finish plz
Do you think KOTH would be the only gamemode feasible with out VERY distinguishable difference between red and blue styles? or say CTF with...
Yea I wanted to get in on it but I didn't read about it till like a few days ago and decided it wasn't enough time.
YEP! but I had fun doing it
I Dont detail everything, just certain parts to get a idea for the look and feel
Wip halloween map
Not all mills look like that especially, eastern Europe areas and i tried that look and it didn't get the rustic feel i wanted. the building with...
I loved the trailer father-mother sounds so creepy
its so fun to play maps and see them evolve!
I remember your first public play test and now look at it!
Textures were not lined up when I made the ss but that's only thing I see that's wrong
I'm glad you said that since im going for a look like something you wouldn't see in a fps
How hard would it be so displacement find the closest displacement to them and alter the vertexes to match then auto sew them
I could make a simple one but since I did all my cliffs with it, it would get weird seeing rockets explode in weird places when hitting the wall...
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