* Changed one of the buildings next to the CP
* Readded the Balcony
* Changed the general middle layout
* Added a way to look...
* Reworked almost the entire CP Courtyard
* Made the CP Courtyard smaller in size
* Reduced time taken to walk to the CP
* Removed unused parts of the map behind both team's spawns
* Added Medpacks into both teams pillar rooms
* Added Ammopacks onto...
Snowmountain - This is a map that will take place BELOW a mountain! (Later)
This map is heavily based around the idea that you will either hold...
This map is heavily based around the idea that you will either hold the capture point for multiple minutes, or lose it instantly 10 seconds after...
I fixed it, i copy pasted the trigger and now it works
This makes sense i guess.
I create 2 doors, which are litteraly the same in almost every way possible, expect that one is "red_respawndoor1" and the other 2 and its not...
Youre right, i am dumb
Yeah, but even when i remove the "tf" filter, it still doesnt show the for example door textures
Idk how that happened, screenshot is blow. (These are all texture under the keyword "tf", earlier they were there, but when i searched for "Door"...
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