Saw this earlier today. If you're in the market for a video card upgrade, you should check it out.
As best I can tell, the game...
Added some preliminary Hammer screens!
Awesome, thanks Snacks.
I'll refrain from entering since I already have it. But best of luck to the rest of y'all!
This. You'll want to get in the habit of adaptively changing the grid size. For extremely rough work I go with 32/64, for walls and other large...
I'd say start on a Friday and end on a Sunday. Early July might be fun: could theme it around the Fourth.
No real preferences on game mode...
Did you remove the blue lights? I don't recall seeing them when we played a few days ago.
It's an interesting idea. I think this is a great...
Yea that's what I meant. That'll teach me to read TF2Maps.net when I'm in the office and supposedly grading...
(Mea culpa. I have two...
Not necessarily: http://en.wikipedia.org/wiki/Alpine
This actually sounds like a fun math problem.
There's more than just the angle off from the horizon to consider though, since strictly speaking...
If people are up for an impromptu tonight, let's get this onboard.
This was hilarious last night. The underworld thing was awesome, good job.
That said, I have a few overall thoughts:
1. The entire map felt...
And one of the things on the scale is (orthoclase) feldspar.
Obligatory: To Get Cider From Apples Of Quality, Turn Compressor Down.
Reminds me of a friend in high school who had a porn collection sorted by...
A green light at the end of a pier is a must. Failure to include this indicates that you did not go to Oggsford.
Well, I'm glad to see that there were a number of finished products. Mine never really went anywhere-still have nothing for the last area, etc....
I agree: the second screenshot is excessively dark. Balancing darkness is tricky, of course. When you get to the detailing stage you can make an...
Me too. You could even do colored versions to keep with base themes, though neutral would clearly make sense too.
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