I working on a Mine map, but its nothing special just for some pratice.
Some of the supports are models but they didnt fit in all the areas I needed them in, so I made some brushes and func_detailed them.
Thanks man, needed that.
I was hoping you would reply, I value your input very much.
I was considering the textures but didnt really know...
Didnt get much done tonight, I was at my brothers for most of the night.
Changed some textures and added so transisions to other...
I have a elevator in my map and I cant seem to get the underside of it to light up at all.
Any ideas, heres a screenshot.
Got home from work today and noticed a new update already downloaded and installed, so I procced to open hammer and work on my map but when I try...
open the properties for your trigger_teleport then click the tab called "Flags" and make sure "Clients" is checked.
Hopefully this should solve...
I already made a map like this, but never relesed or finished it, after my fist play test on my own I just figured it wouldnt work.
Have tried updating the drives for your graphics card ?
This happens because you made a brush with invalid angles, if you make an angled brush you can press ALT+P to check if the brush is valid or not,...
Nice idea, but I tried the func_nobuild disabled at start, you still cant build in the area that the entity covers.
Is there any way I can stop one team from building but allow the other to build ?
Any way at all ?
Agreed, Thanks Youme im greatful.
Thats what I was about to say :)
I have been reading the forums for a few weeks now and have found most of the answers I have been looking for, now I have a question...
Separate names with a comma.