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  1. MadJinjo

    duel_alley - duel_alley a2 updates

    updated aspects: 1. jump pad areas edited. 2. deleted the TNT and replaced it with a new jump pad to a higher area. 3. lighting edited.
  2. MadJinjo

    duel_alley

    MadJinjo updated duel_alley with a new update entry: duel_alley a2 updates Read the rest of this update entry...
  3. MadJinjo

    duel_alley a2

    A duel map in an downtown closed off alleyway. ---------------------------------- Weapons Featured Shotgun: 1 Super Shotgun: 1 Nailgun: 1 Chainsaw: 1 Railgun: 1 Rocket Launcher: 1 ---------------------------------- Credits (as of version a1) Map layout: MadJinjo Other assets are either made...
  4. MadJinjo

    duel_alley

    MadJinjo submitted a new resource: duel_alley - An alleyway brawl. Read more about this resource...
  5. MadJinjo

    dm_supplystop - fixed error (bruh) models

    fixed the error models by removing them!
  6. MadJinjo

    DM dm_supplystop

    MadJinjo updated dm_supplystop with a new update entry: fixed error (bruh) models Read the rest of this update entry...
  7. MadJinjo

    dm_supplystop - dm_supplystop a2 update

    change log: 1. fixed the pads on the 2 lower buildings to be smoother when bouncing. 2. made it clearer that you can bounce off the awnings on the taller left building. 3. edited the pills on the auto repairs building to not be as close to the wall. 4. changed middle building a bunch in terms of...
  8. MadJinjo

    DM dm_supplystop

    MadJinjo updated dm_supplystop with a new update entry: dm_supplystop a2 update Read the rest of this update entry...
  9. MadJinjo

    dm_supplystop a2

    A deathmatch map for open fortress taking place at an supply district.
  10. MadJinjo

    DM dm_supplystop

    MadJinjo submitted a new resource: dm_supplystop - deathmatch Read more about this resource...
  11. MadJinjo

    How do I pack assets into .bsp file?

    ah I had 27. downloaded. so it should be working now. (and it works! thanks!)
  12. MadJinjo

    How do I pack assets into .bsp file?

    I'm using some external assets for a map and I have not much of an idea on how to actually pack them into the bsp file. Do I need an external program like compile pal?