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  1. Agameofscones

    72hr We Can Only Be Human [SFM] 2017-02-11

    Steam post can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=862204398
  2. Agameofscones

    We Can Only Be Human [SFM]

    We Can Only Be Human [SFM] - Reconstruction of Engineer's Face using mechanical props from other Valve IP Steam post can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=862204398
  3. Agameofscones

    KotH Koth_Zebunker

    Did a complete trench redetail and managed to mirror it to moderate success. The internal areas of the bunker also received a minor face lift thanks to Phenomene. Also removed exterior playerclips, will add them back in next update, but for now, go wild. Read the...
  4. Agameofscones

    72hr Koth_Zebunker - Trenches and Mirrors

    Did a complete trench redetail and managed to mirror it to moderate success. The internal areas of the bunker also received a minor face lift thanks to Phenomene. Also removed exterior playerclips, will add them back in next update, but for now, go wild.
  5. Agameofscones

    KotH Koth_Zebunker

    Myself, Overpovered, and Phenomene had prepared the A4X version within the last few hours of the contest and were ready to upload only to find the site in shambles. But hopefully we've fixed everything (ha). It's been a huge leap from 3X to 4X. We are also going to continue the map outside of...
  6. Agameofscones

    72hr Koth_Zebunker - Koth_Zebunker (72Hour)

    Myself, Overpovered, and Phenomene had prepared the A4X version within the last few hours of the contest and were ready to upload only to find the site in shambles. But hopefully we've fixed everything (ha). It's been a huge leap from 3X to 4X. We are also going to continue the map outside of...
  7. Agameofscones

    72hr Koth_Zebunker A9X_Pheno

    A KOTH map that takes place in a ye not so olde generic German coastal AA bunker. Just updated to A4X, should look a hell of a lot better and probably play better as well. Huge thanks to Overpovered for creating the custom signs.
  8. Agameofscones

    KotH Koth_Zebunker

    Koth_Zebunker - A KOTH map that takes place in a ye not so olde generic German coastal AA bunker. A KOTH map that takes place in a ye not so olde generic German coastal AA bunker. As you can see it's not much currently, just a layout with some sightline issues, however Phenonomeme and I are...
  9. Agameofscones

    dm_venice B2

    dm_venice was conceived in the middle of the night after a 2 week stay in Germany around the time League Of Legends had it's Bilgewater update. The influence is obvious. The layout was finished in about an hour and detailing began the next day. Testing happened about a week later. No changes...
  10. Agameofscones

    DM dm_venice

    dm_venice - TF2C Mod map centered in a town that's actually not Venice. dm_venice was conceived in the middle of the night after a 2 week stay in Germany around the time League Of Legends had it's Bilgewater update. The influence is obvious. The layout was finished in about an hour and...
  11. Agameofscones

    Announcing the 2015 Saxxy Awards Nominees!

    The short nominees felt very lacking. A game of roles was good, but the rest felt, poorly made. Alley Brawl was an amazing short and deserved to win the shorts category, but alas, not all good things can come true. Not trying to toot my own horn but it feels really bad when you pour a month of...
  12. Agameofscones

    TF2Maps.net 72HR Jam: Winter 2016

    Ah man this is sweet, hopefully I'll finish up my map for TF2C by then so I can participate. Might do an art map, trying to make a map with no props, heh, yeah.
  13. Agameofscones

    CTF Fourt

    I'll make the Red team roof tops thinner with the next version of the map.
  14. Agameofscones

    CTF Fourt

    Version 47 Released on June 21st, 2015. The Blu update. +*New details and good stuff for Blu Team. +*Some more props here and there. +*Changed intel ramp overlook window for Blu. =*Some props moved around in Blu Team spawn. -*Some props removed, nothing major. -*Accidentally removed the...
  15. Agameofscones

    CTF Fourt

    Work on Blu Controlled territory.
  16. Agameofscones

    CTF Fourt

    A riff on a suggestion from Stiffy360 EDIT: Expanded.
  17. Agameofscones

    CTF Fourt

    Detailed the second Blu Team hallway, going to complete their other interior areas now.
  18. Agameofscones

    CTF Fourt

    The answer is a big yes, once I finish up Blu spawn I'll be postponing work on the TF2C version due to lack of YLW and GRN assets and will develop a standard TF2 Version with YLW and GRN forts removed entirely.
  19. Agameofscones

    CTF Fourt

    BLU Spawn.
  20. Agameofscones

    CTF Fourt

    Very interesting idea indeed. I might whip up a version with a neutral flag in the center tower.