Search results

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. English Mobster

    Present Payload Carts (Without Gift Tag) 1.0

    http://archive.tf2maps.net/showthread.php?t=18375 A suspiciously-wrapped present on a Payload cart. This version does NOT have the gift tag on it; if you would rather it have a gift tag, see the other release: http://forums.tf2maps.net/downloads.php?do=file&id=4952 The other release also has...
  2. English Mobster

    Present Payload Carts (With Gift Tag) 1.0

    http://archive.tf2maps.net/showthread.php?t=18373 A suspiciously-wrapped present on a Payload cart. This version has a gift tag on it; if you would rather it be without the tag, see the other release: http://forums.tf2maps.net/downloads.php?do=file&id=4953 This download also has the source...
  3. English Mobster

    Japanese Sunset Skybox 1.0

    http://archive.tf2maps.net/showthread.php?t=18343 This is the skybox from pl_Nippon. To use: Unzip the download folder into your "tf" folder (C:\Program Files\Steam\Steamapps\YOURNAME\team fortress 2\tf). In the Hammer Editor, open up your map properties and change your sky to sky_nippon_01. I...
  4. English Mobster

    Dockyard a5

    http://archive.tf2maps.net/showthread.php?t=17480 Hello! This is my first TF2 map, pl_Dockyard. It's still in the early stages, but the idea is to have a train-themed Payload map. First, a little history of the layout: I made maps for Halo: Custom Edition for close to 5 years. My latest map...
  5. English Mobster

    [TUTORIAL] Map Checklist - Double Check You Have All of This Before Going Alpha!

    Hmm. I can honestly say I don't remember (again, haven't really done that in 3 years). I think you'll be fine, since I seem to recall doing that once before. Test it in TF2 and see if it works. If it doesn't, rename the .vmf file, open it, compile, and try again.
  6. English Mobster

    [TUTORIAL] Map Checklist - Double Check You Have All of This Before Going Alpha!

    Use basic lighting options. Your goal as a mapmaker is something called "rapid iteration," meaning that you're putting out version after version after version all with slight tweaks, and you're testing for "fun." Fancy advanced options can slow this process down and really don't add to your...
  7. English Mobster

    Gameday - Thursday 5th July

    koth_engmob_72 Download: On server, but here. Thread: 265590 Time: Anytime I'm not quite sure what the testing rules are here; technically the map has been "released" for the 72 hour contest, but I'm still working on it for entry into STAR's contest and don't want to compile a separate build yet.
  8. English Mobster

    KotH 72_Mobster

    Release (for the 72 hour contest)! Screenshot: Now on to STAR's contest!
  9. English Mobster

    72hr Mapping Contest #3 - Preliminary Voting

    ctf_micnax_72 koth_aly_72_3 tc_sruman_72 koth_idolon_72 koth_ravidge_72
  10. English Mobster

    72hr Mapping Contest #3 - Upload Thread

    Filename: koth_engmob_72 Screenshot: Link. Download: Link.
  11. English Mobster

    72hr Mapping Contest #3 - Starts June 29th!

    Looking at these screenshots, lots of tiny errors to fix. But I'll save it for tomorrow's artpass, I suppose.
  12. English Mobster

    KotH 72_Mobster

    A4 is released. Changes: +Replaced dev textures on Mid. +Made second spawn door for faster rollouts /Tweaked health/ammo placement /Made spawn doors one-way (not sure if I will keep this one)
  13. English Mobster

    KotH 72_Mobster

    Alpha 3 is released. Changes: /Minor lighting fixes /Changed spawn a bit +Added yard -Removed area under CP (temporarily; we'll see if we need it) -Removed a Sniper sightline
  14. English Mobster

    KotH 72_Mobster

    Alright, A2 is live! Since I didn't do this for A1, screenshots!
  15. English Mobster

    KotH 72_Mobster

    One day, the most elite mappers in the entire (TF2) universe were gathered before the forum at large for an assembly. "Gentlemen," Frozen said, "I want you to make us maps. And not just any maps. ALL. THE. MAPS." There was a pause here, for dramatic effect. "You have 72 hours. Good luck." And...
  16. English Mobster

    PL Infinity

    That's the idea. I've been using the heights seen in Turbine and Junction as a basis for most of the map; running around, Demomen and Soldiers seem to have no problem rocketjumping about. But I know labyrinthine maps aren't fun, so I've tried my best to make every area feel unique and leave...
  17. English Mobster

    [TUTORIAL] Using Propper With TF2

    For those who do not know, Propper is a program which converts brushes into models for use in props, whether they be prop_static, dynamic, or physics. It smooths out the brushes and can automatically create collision models, but is also a bit difficult to use and has fragmented documentation...
  18. English Mobster

    Dual payload gamemode concept

    If you'd like to get rid of the red glow around the Payload, here's what I discovered by accident: If you parent a nonsolid func_brush covered in nodraw to the func_tracktrain of the Payload in question and then parent the cart's prop to THAT, the glow will disappear entirely. One could then...
  19. English Mobster

    WiP in WiP, post your screenshots!

    How did you get your colors to "pop" like that? Is it color correction, or custom textures, or just a trick of the light or something?
  20. English Mobster

    WiP in WiP, post your screenshots!

    I was productive this morning.