Search results

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. alkaL1ne

    WiP in WiP, post your screenshots!

    Just put a balcony and solve this issue forever.
  2. alkaL1ne

    CTF Ferrite

    It's probably touching the brushes, either that or I compiled under fast settings.
  3. alkaL1ne

    US Gameday - Saturday January 2nd

    ctf_ferrite_a1 Thread: http://tf2maps.net/resources/ferrite.1112/ Download: http://tf2maps.net/resources/ferrite.1112/download?version=1816
  4. alkaL1ne

    Ferrite a1

    CTF map. Inspired by Badlands in the layout. Needs a lot of stuff done, really.
  5. alkaL1ne

    CTF Ferrite

    Ferrite - oh the irony CTF Map. Inspired by Badlands in its layout.
  6. alkaL1ne

    Why are people obsessed with snow/arctic themes.

    One that I'd really like to see is a map like Granary. That style looks really good, personally.
  7. alkaL1ne

    WiP in WiP, post your screenshots!

    Some pics from a WIP CTF map. Which is clearly not inspired by Badlands at all.
  8. alkaL1ne

    PL 3dnrav

    There's a massive sightline at 1. Not at 1 itself, but just around that corner. It's also extremely open, so it's not even like the Tunnel in Badwater or the section inside the second barn (the one which houses 2) in Barnblitz, so you're exposed from a big height pretty much all the time, which...
  9. alkaL1ne

    Map concept: pl_sandvich

    I think that should be doable using a series of custom models that you switch as the points are captured. The logic for the payload itself should be relatively easy (considering it's very much a copy-and-paste of ABS's UMRS).
  10. alkaL1ne

    WiP in WiP, post your screenshots!

    Soylent Green Sandvich.
  11. alkaL1ne

    CP Water [Deleted]

    Alright, here's some feedback: First obvious problem: this map is extremely flat. Despite the canals scattered across the map, there really isn't anything that stops any sort of possible sightlines. No hills, no extra buildings, just flat, unstopped zones. Second obvious problem: it has no...
  12. alkaL1ne

    WiP in WiP, post your screenshots!

    I wasn't satisfied with Brachyura and couldn't really come up with interesting map brushes, so I just made a new map.
  13. alkaL1ne

    Why do you love steam convos?

    01:17 - Rikka: that is the worst idea i've ever heard of. i'm looking forward to it
  14. alkaL1ne

    What did YOU get for Christmas?!

    144hz Monitor (can't remember the specifics), headphones and a set of darts that I can hang on my wall. Also shirts.
  15. alkaL1ne

    [Guide]Displacements - Basic Construction

    I believe bookmarking is a feature in any modern browser.
  16. alkaL1ne

    Brachyura - increasingly crustacean

    Updated to Version 2 Changelog: - Raised Skybox on Mid - Added a ramp near spawn - Added shack on mid - Moved small health pack on mid to behind the shack - Added ramps that lead to balconies - Expanded cap area in mid - it's also marked now
  17. alkaL1ne

    KotH Brachyura

    Updated to Version 2 Changelog: - Raised Skybox on Mid - Added a ramp near spawn - Added shack on mid - Moved small health pack on mid to behind the shack - Added ramps that lead to balconies - Expanded cap area in mid - it's also marked now Read the rest of this update entry...
  18. alkaL1ne

    KotH Bloodmount

    Basically, Huntsman Snipers would dominate with the occasional Crossbow Medic in really open places. I think that if we're going to compare medieval map design, there's a few other games that can be used (particularly Chivalry). And they have a lot of terrain you can jump on and go for...
  19. alkaL1ne

    KotH Bloodmount

    That's a rather small hill.
  20. alkaL1ne

    PLR Snowramp [Deleted]

    What. Where did you get that from?