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  1. DannBo

    Rocket Ravine - New Update: Added Bot Support + Bug fixes + Small layout Change

    Releasing a small update today. Only a few changes to the world, mostly bug fixes and a small layout change to add a stairwell by point D. Main addition is a full nav mesh for built-in bot support. Full changelog from pl_rocketravine_b5 to b6 *1. Added bot support will full nav mesh. *2...
  2. DannBo

    PL Rocket Ravine

    Releasing a small update today. Only a few changes to the world, mostly bug fixes and a small layout change to add a stairwell by point D. Main addition is a full nav mesh for built-in bot support. Full changelog from pl_rocketravine_b5 to b6 *1. Added bot support will full nav mesh. *2...
  3. DannBo

    Rocket Ravine - pl_rocketravine_b5

    Small update to address some bug fixes and a few optimization issues. Full Changelog: *Removed excess path tracks (107) to reduce edict count. Should solve edict overload on full 32 player server at or towards end of game. *Added Ladder by Point D, going to platform towards point E, moved a...
  4. DannBo

    PL Rocket Ravine

    Small update to address some bug fixes and a few optimization issues. Full Changelog: *Removed excess path tracks (107) to reduce edict count. Should solve edict overload on full 32 player server at or towards end of game. *Added Ladder by Point D, going to platform towards point E, moved a...
  5. DannBo

    Rocket Ravine b6

    http://archive.tf2maps.net/showthread.php?t=24315 This is a redesign of my old tf2 map which was called pl_canyon, set in a large ravine up in the mountains. This new and improved version of the map is entitled, "Rocket Ravine." After abandoning work on the map around 2010 to focus working on...
  6. DannBo

    PL Rocket Ravine

    Released a quick update today: http://forums.tf2maps.net/downloads.php?do=file&id=6082 Fixes a couple common things suggested from beta testing, particularly with the first half of the map to reduce walk times a little and cut off some overpowered sniper sightlines, as well as provide potential...
  7. DannBo

    PL Rocket Ravine

    I won't be making any drastic changes to the walking distances yet, though there will be some layout changes that will reduce the walking distance by a bit. Here's just a quick screencap from hammer of what the first red building looks like now layout wise: http://i.imgur.com/poegjOA.jpg The...
  8. DannBo

    PL Rocket Ravine

    I think I already addressed the 6th image in the latest version (it looks like you were playing b2?). There is now an entrance into the cave there which is more intuitive for entry and exit than the stairwells on the sides when the main door is closed. Thanks again for the feedback. I think...
  9. DannBo

    PL Rocket Ravine

    Thanks, and while you are doing that, it would be helpful if you could also include screenshots of sniper sightlines you think work and should stay, and which ones should be broken up since that was another big thing you mentioned.
  10. DannBo

    PL Rocket Ravine

    So you are suggesting I remove the stairwell to the loft in the building, and instead have an entrance into the loft on the side facing BLU's building? I'm not sure what you mean by the right side of the red riders staircase. I'm probably going to be reworking that area layoutwise so that...
  11. DannBo

    PL Rocket Ravine

    Thanks for the feedback! Most of these are points I'm already working on fixing, the sniper sight lines & walk distances are the biggest complaints I've gotten so far, so I will be shrinking some areas down and try and rework some of the layout. It's a difficult balance since the more you...
  12. DannBo

    PL Rocket Ravine

    Released a short update today containing some bugfixes and other small changes based on the last round of beta testing, nothing major yet. There is now an ground level entrance to the cave at point B to make it easier to navigate in and out of the cave when the big shutter doors are still...
  13. DannBo

    PL Rocket Ravine

    Here are some comparison pics showing an alteration I've made to the shed to break an OP sniper sight line that could aim straight to BLU's spawn doors: (the first two are befores, the 2nd two are afters)
  14. DannBo

    PL Rocket Ravine

    Thanks for the feedback! I had an idea to delay the spawn move for BLU until the cart makes its way up the ramp leading to B. When I was making it, it seemed logical that BLU would "gain" control of the Point A building when capping that, but I can see your point. As for the sniper sight...
  15. DannBo

    PL Rocket Ravine

    Updated the Download page with the new version. This should solve the edict overflow crash, as I've reduced the edicts down below 1400 (without players) from something like 1800. Let me know if there are any more problems with that and I can cut more if necessary. But it should be testable...
  16. DannBo

    PL Rocket Ravine

    Ok, just tried this and that completely solved my lighting problem and so I was able to delete a good several hundred edict-consuming entities. Thanks! I'll get this compiled and release another beta version that shouldn't have an edict overflow problem.
  17. DannBo

    PL Rocket Ravine

    Using light entities was how I made up for it in the past. Thanks for the info. I think the wood textures don't bounce light as much as the others do, leading to a lot softer lighting; I hadn't thought of that. I'll look into changing the floor vmts and see if that helps.
  18. DannBo

    PL Rocket Ravine

    Thanks for the info crash, I think I know what entities I can remove, I'll see if I can update it tomorrow. I was concerned the edicts might be a problem but I wasn't sure how many extra edicts get used up when 24-32 players are introduced. One of the reasons for the spotlights was that I was...
  19. DannBo

    Hampshire Heavies: New Map Night - we'll test your maps! Sun 5th April

    Here is my map rocket ravine, which I hope to get some beta testing done on: http://forums.tf2maps.net/showthread.php?t=24315 While the map itself is a reworking of an old map of mine this is the first beta test for this particular build and I want to test it for stability/functionality as well...
  20. DannBo

    PL Rocket Ravine

    Thanks for the info, and like I said this isn't entirely new and the design changes from pl_canyon are based on previous beta alpha tests. Perhaps it would have been better just to redo the layout with tool textures but I reused a lot of portions and elements from the old verison. While it may...