Search results

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. Tom592

    EU Gameday - Sunday 31st July

    Map name: pl_leadmine_a5 Author: Tom592 Thread: http://tf2maps.net/downloads/lead-mine.1347/ Download: http://tf2maps.net/downloads/lead-mine.1347/download?version=4917
  2. Tom592

    Lead Mine - Alpha 5

    Thanks to everyone who played my map in the gameday on the 5th June. The playtest went really well and I think I'm finally happy with the basic layout. This changes for this update are mostly just cosmetic. I've done a first pass of detailing. Let me know what you think of the general...
  3. Tom592

    PL Lead Mine

    Thanks to everyone who played my map in the gameday on the 5th June. The playtest went really well and I think I'm finally happy with the basic layout. This changes for this update are mostly just cosmetic. I've done a first pass of detailing. Let me know what you think of the general...
  4. Tom592

    EU Gameday - Sunday 5th June

    Map name: pl_leadmine_a4 Author: Tom592 Thread: http://tf2maps.net/downloads/lead-mine.1347/ Download: http://tf2maps.net/downloads/lead-mine.1347/download?version=3133
  5. Tom592

    EU Gameday - Monday 23rd May

    That's a shame. Thanks for trying to play it. I seem to be able to download it OK so it may just be the website. I can reupload it if it's still not working for you.
  6. Tom592

    PL Lead Mine

    I've updated the screenshots to the latest version.
  7. Tom592

    EU Gameday - Monday 23rd May

    Map name: pl_leadmine_a4 Author: Tom592 Thread: http://tf2maps.net/downloads/lead-mine.1347/ Download: http://tf2maps.net/downloads/lead-mine.1347/download?version=3133
  8. Tom592

    PL Lead Mine

    I've made a few changes based on the feedback I received from the gameday on the 4th April. The feedback was great so thanks to everyone who played. The major changes are: An extra forward spawn for Blu. Hopefully this will keep the fighting a bit more focused and prevent players having to run...
  9. Tom592

    Lead Mine - Alpha 4

    I've made a few changes based on the feedback I received from the gameday on the 4th April. The feedback was great so thanks to everyone who played. The major changes are: An extra forward spawn for Blu. Hopefully this will keep the fighting a bit more focused and prevent players having to run...
  10. Tom592

    PL Lead Mine

    Thanks for the advice. I didn't know you could download a vmf. That'll be useful. There was some really good feedback from the gameday, thanks for running it. I think there's still a lot of work to do on my map before I'm happy with how it plays!
  11. Tom592

    EU Gameday - Monday 4th April

    pl_leadmine_a3 Author: Tom592 Download Link: http://tf2maps.net/downloads/lead-mine.1347/download?version=2690 Thread: http://tf2maps.net/downloads/lead-mine.1347/
  12. Tom592

    PL Lead Mine

    This map update includes many of the changes that @LeSwordfish suggested. Thanks for the help. Changes: The first area (Blu spawn to A) is now wider and the tunnels on this section have been removed A new area has been added for cap point A Blu now have a forward spawn The tunnels running from...
  13. Tom592

    Lead Mine - Alpha 3

    This map update includes many of the changes that @LeSwordfish suggested. Thanks for the help. Changes: The first area (Blu spawn to A) is now wider and the tunnels on this section have been removed A new area has been added for cap point A Blu now have a forward spawn The tunnels running from...
  14. Tom592

    EU Gameday - Monday 28th March

    Thanks LeSwordfish, but I'm not going to submit my map for the gameday this week. I'm still working on implementing some of the changes you suggested!
  15. Tom592

    PL Lead Mine

    Thank you for the useful feedback. I really appreciate you looking over the map in detail and I will definitely take your advice on board. I think you're probably right about there being too much stuff in the map. I got a bit carried away adding alternate routes and I'll need to have a think...
  16. Tom592

    EU Gameday - Monday 21st March

    Author: Tom592 Filename: pl_leadmine_a2 Download: http://tf2maps.net/downloads/lead-mine.1347/download?version=2599 Thread: http://tf2maps.net/threads/lead-mine.27412/
  17. Tom592

    PL Lead Mine

    I've made some updates to the map in response to the feedback that I received from the gameday on 5th March. Thanks to everyone who helped test it, especially DrLambda who gave my some extra advice on the layout. The two problems that I've tried to address are: Red snipers were too powerful in...
  18. Tom592

    Lead Mine - Alpha 2

    I've made some updates to the map in response to the feedback that I received from the gameday on 5th March. Thanks to everyone who helped test it, especially DrLambda who gave my some extra advice on the layout. The two problems that I've tried to address are: Red snipers were too powerful in...
  19. Tom592

    EU Gameday - Saturday 5th March

    pl_leadmine_a1 Download: http://tf2maps.net/downloads/lead-mine.1347/download?version=2463 Thread: http://tf2maps.net/downloads/lead-mine.1347/ Unfortunately, I won't be able to make the gameday but it would be great if you guys could give me some feedback.
  20. Tom592

    PL Lead Mine

    Thanks for the advice, Umaroth. Your right that I'll need to do something to stop projectiles from being fired over the building next to blue spawn. Thanks for spotting that. I'm looking forward to seeing people play it so that I can see whether you're right with your 2nd and 4th points. I...