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  1. Xi.Cynx

    Valve Maps(Decompiled)

    I know it's been almost a full year since my last update to the map list. I haven't kept up with TF2 at all this year. Are they still releasing new maps that are worth decompiling and posting up here? If so I'll make that a #1 priority in 2021 to get completed. If it is not really worth it then...
  2. Xi.Cynx

    Valve Maps(Decompiled)

    Try now! :)
  3. Xi.Cynx

    Valve Maps(Decompiled)

    All maps have been updated and the few new ones have been added. Valve is really slowing down on their map releases aren't they? Only like... 3 new maps in the last 13 months, seems like not a lot. Anywho, have fun and let me know if there are any issues!
  4. Xi.Cynx

    Valve Maps(Decompiled)

    Not sure if another thread has been created or not, but if not I will take some time to go through and update all of the new maps that have been added into TF2. I'll get that done sometime this weekend as I'll have a bit of free time. Happy New Year to everyone!
  5. Xi.Cynx

    Valve Maps(Decompiled)

    Maps updated! Man I was WAAAAY behind, I had to add a total of 10 maps to my lists and create new links for them. I really need to check in more often. :oops:
  6. Xi.Cynx

    Valve Maps(Decompiled)

    That's interesting that rebrand.ly is being blocked by so many universities... Quite sad as well because it was my alternative to dropbox and an easier way for me to manage downloads through my Amazon S3 box... Is this causing a lot of issues for everyone or is it only a select few on campus...
  7. Xi.Cynx

    Microbrush 3 3D modeler for brushwork

    So I'm not real educated on things like you're doing. How does one get a level to be generated with Badger? Do you have to fill in certain variables into a notepad and then based off of what you put it does its creative magic and makes a level for you? Or is it a more meticulous process where...
  8. Xi.Cynx

    Valve Maps(Decompiled)

    Also, are there any new maps that are missing that should be on there. I've taken another hiatus from TF2 for a bit and haven't kept up in the past 2-3 months. If so, I'll make sure to add the new maps tonight (or any map updates).
  9. Xi.Cynx

    Valve Maps(Decompiled)

    Thanks for the updates, I'll fix these when I get home tonight. I didn't realize these things changed after I initially uploaded them. The feedback is greatly appreciated. :) (sorry about the typo!) Edit: I had some extra time now to make the changes and everything should be corrected now.
  10. Xi.Cynx

    Valve Maps(Decompiled)

    Please make sure to create your own thread under the help section for things like this in the future though, as this really isn't a support thread. Thanks!
  11. Xi.Cynx

    Valve Maps(Decompiled)

    Can you let me know what country you're from? I was not able to reproduce this error and no one else has mentioned of it. Wondering if it has to do something with a connection to where ever you are or whomever your ISP might be. Thanks!
  12. Xi.Cynx

    WiP in WiP, post your screenshots!

    To go along with Yabayabayaba (jesus what a name to type), I agree with the pit in the second screenshot. I also implemented a possible idea or two to assist with getting out of the put in you fall into it. Overall, looking pretty good!. Might need to make that tunnel a smidge larger though...
  13. Xi.Cynx

    WiP in WiP, post your screenshots!

    Little note Erik, Now someone can correct me if I'm wrong since it has been a couple years since I've made a map. But if you increase the texture scale from .25 to 1 it will help spread the waves out making the water a bit more smooth and less repetitive. Just thought you should know! :)
  14. Xi.Cynx

    [Video Tutorials] How to Make TF2 Maps

    Now, correct me if I'm wrong, but I feel like the overall aspect of the video was less of the minor details and more of the overall picture regarding the placements and workings behind health and ammo packs. Yes, he does mention that you want to be use to put a color patch under the packs, but...
  15. Xi.Cynx

    [Video Tutorials] How to Make TF2 Maps

    The year later update, but totally worth it to watch update! Really got me thinking about placement values even though I haven't built a map in... a couple years!
  16. Xi.Cynx

    Valve Maps(Decompiled)

    Alrighty, so finally we have a nice permanent solution to where I was able to host all the files and will be able to update them just as I did before. Give a big thanks to Amazon for having an awesome S3 server that allowed this to happen. :) All the links and images are now working as...
  17. Xi.Cynx

    Valve Maps(Decompiled)

    So apparently dropbox removed all of the public links I created as everything was working last night. I'm not sure when it happened but I went under my links section in my dropbox account and all 104 links were gone. Really makes me want to leave them forever now and find another service that...
  18. Xi.Cynx

    Payload HUD only works for team RED

    Just out of curiosity, have to tried comparing the logics and entities with what you have to an actual PLR map like pipeline? I think that would be your best bet in figuring this one out. You can head over to the thread in my signature if you want to download the decompiled version of it quickly.
  19. Xi.Cynx

    Microbrush 3 3D modeler for brushwork

    Hey @Shrinker how is this coming along? I've been silently stalking this waiting for more things to get polished up and it seems like it's coming along very nicely. But with it being 7 months since your last update, that worries me that you've given up on finishing or improving upon this.
  20. Xi.Cynx

    Valve Maps(Decompiled)

    Whew! After a long an agonizing 6 hours of work. It's finally all updated. Dropbox really didn't make that easy to directly link things anymore. Luckily I was able to keep everything as clean as possible on the source code end of it by using Rebrandly to make custom URL's for all the links...