Nice ! Is it part of a themed map you're making ? Japanese theme ? Must be hard if you have to dev everything =)
I just realized I hadn't introduced myself ! What a rude person I am. Well, I'm Mr Egg, i'm around 20, I've started mapping a few months earlier,...
*note to self ! Func_detail brushed CAN'T be used to seal maps*
Thanks, Tom !
Hey nice of you ! But I can't go further right now, I've got a nasty leak problem U_u
I really don't know what's happening. I tried putting another layer of brushes where the pointfil went into the void, but the point just changed...
Oh no, those are stairs
Hmm well it seems I've got another leak I can't figure out... It litteraly goes through solid brushes. It goes from a prop to the void, but it...
Well ok, brushes are func_detail, but what's the point ? ^^
Well that tower is meant to take players from the surface directly to the bottom of the underground part of the map (which is what I screened, and...
Some very early stuff =P
My first map ever, be gentle =)
func_nobuild, of course.
Edit : damn, you're too fast.
Ahem =P Thanks, it'll be easier than my tricks. Less fun, but easier.
All in the title, I'm having a hard time creating a sentry-free zone, as I havn't found a brush that easily does it... I tried putting some weird...
Edit : actually it's fine now.
Oops I'm so confused... Both problems were coming from the fact that I didn't run the map with RAD on ^^'
Well i've got some water that go through some walls, but I had it for a long time and it did work before. Weird ! =(
And the lights are still...
All my water ponds are of the same height...
Also all my water brushes are water-textured only on the top, with nodraw on the other sides. And I...
Recompiling does nothing... There's still the water problem.
Oh... Then what's with the lights and the bizarre water ?
i don't think I've got an entity outside the map. The leak begins inside, not in the void.
And my pointfile is weird : it says it can't find the...
I think my pointfile is broken. I made a leak on purpose and the pointfile was still the same, beginning nowhere and ending the same way.
When I turn off my func_details there's some walls that disappear, but I don't know how to see if there's a void.
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