Re-did A5 (again)
Newer last point has had some thought put to it this time
Some cover round 1st + new stair case to slow attacker a...
Re-did all of B and the previous area: I wasnt happy with the old one.
The area outside Blue spawn now has a bit of height variation.
Adjusted RED & BLU spawn times to prevent steamrolls
Simplified (?) RED spawn
Added a couple more pickups (mainly health)
At first I've cut off red access to blue's deck and blue access to red deck to stop red being overrun from all angles and to keep a...
Entire first half has been remade with reduce height and open-ness.
Vents on second have been replaced with a corridor
Brookback - An alpine 2cp a/d map with lots of height variation
Just a basic 2cp map, gorge-themed and mossrock-inspired.
Just a basic 2cp map, gorge-themed and mossrock-inspired,
MAPS | Haven't Played | Yes | No
Alpine Depo | x | |
Backwash | this | my | map
Boreal Village | x | |
Chounai | x | |
Farmfall | x | |
Map - Backwash
Gamemode - 5CP
Grid - [ATTACH]
Download - https://tf2maps.net/downloads/backwash.5632/
Credits - EArkham for Antiquity Assets...
Last major update before Connect 5 deadline
Mid is basically flipped with choke entering on the highground.
The construction room...
Widened towers at spawn.
People holding mid now have a 2 second longer respawn.
An out of place looking fence otside lobby has been...
Pipes under last have been changed to improve lighting.
The wooden hall before last has now got clipping around the scaffolding.
Separate names with a comma.