Basalt is a King of the hill map where both teams are trying to get at the very top of the hill.
After 9 months of hard work the map is done and ready for public use. The map is...
One of my friends, Truks, made a fly through video of the map.
This is the concept art that I first got the inspiration from. Its a concept art from Halo Reach that...
Anyway, moving on.
Well, since ctf_biomass is finished now I have decided to show you guys where I got the inspiration for this map. So I got...
Ya bro, I carved it.
I just added a couple of displacements in the outside area, nothing too big that will kill the fps.
Yeah, I dont see them.
Change Log from RC1 to RC2
-Big fps boost.
-Added more lights...
-Added another spawn due to being too easy to spawn camp before....
the next version will be an RC1 that will fix all the problems that strangemodule found and I guess that will be it for this map.
I'll be back after a few days to read the comments that you guys have for beta 4 since I won't be here because Im going to visit Ubisoft. Peace...
Personally I like the rails but idk.
Also, what else do you guys want me to fix in b4 before I release it...
i lowered the floor on the right to get rid of the sniper line.
LOOL, funny bump. I had no idea that mainline was downloaded 3,000 times here on tf2maps.net so I went on game-monitor.com to see how many servers...
its not custom. Im using well's water thats you cant see it and I didnt build cubemaps so that might be another reason.
so I have added another catwalk just to make it a little bit easier to get the intel or whatever in b4. Im also thinking of putting another spawn...
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