Edit: I put a...
I did not. I think it had something to do with the outline of the flag for my ctf map.
Looks like its gone now, not sure what I did to make it go away though.
My compile log only has skybox texture errors in it, I didn't carve, and alt+p just tells me there's no player start, which I know is irrelevant....
There are a couple white lines that show up at the center of my map ingame, that you can see through the walls.
Right, that was just one thing I usually poke around with. I'll definitely remove it before I make a final version.
Alright, good to know!
I dunno, I just kinda hate that little waiting period. It gets in the way for me. Its fine if I can't, I just wanted to know if I could.
So "sv_allow_point_servercommand" will be set to "always"?
And am I able to change the value of "mp_waitingforplayers_cancel"? Not really sure if...
Oh, ok. Thanks for the heads up!
I noticed that in a recent update Valve added a cvar for servers that by default blocks usage of point_servercommands. Will the TF2Maps Server...
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