thanks a lot, this worked perfectly! this isn't really important but do you know what I should put for the basetexture? if I put the vmt in tf/materials it shows up as a missing texture in Hammer despite basetexture apparently pointing to nodraw
I'm looking to create a variant of nodraw that doesn't block light (skybox won't work because it casts light) while still being able to seal areaportals. VDC says Dark Messiah has this variant but I don't own the game to check. What would I need to put to get this effect?
You don't have to wait for vvis to tell if it's going to take a long time. Run the BSP stage only and then load the portal file in hammer. if it's cluttered and/or filled with lots of angled lines you need to simplify the portal file.
View: https://youtu.be/c59rK9Wxr7I
Symmetric 4CP where all Control Points are open - each team has one that wins the game, and one that opens and closes routes to aid attackers for 60 seconds at a time.
Thanks to Leezo for helping me with logic!!
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