Search results

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. Void

    Atom Smash

    Void updated Atom Smash with a new update entry: Workshop Release! Read the rest of this update entry...
  2. Void

    Atom Smash - Workshop Release!

    Pog
  3. Void

    Atom Smash

    Void submitted a new resource: Atom Smash - Bundle up for a nuclear winter... Read more about this resource...
  4. Void

    Atom Smash B1

    Monster Bash but Normal. Early playtest version while I grind out the rest of the detailing. No major gameplay changes besides removal of underworld and spells. Unfinished visuals and such, just need to make sure everything is still in-tact.
  5. Void

    KotH Lazarus_Event

    A11 General - The Down Under event is now more likely to happen than other events (2 in 6 vs 1 in 6) - Minor soundscape adjustments Down Under - Each of the 3 possible, random paths in the Abyss are now unique with their own platforming mechanics - Minesweep, Bubbles, and Volanoes - 8 points of...
  6. Void

    Lazarus_Event - Better Down Where It's Wetter

    A11 General - The Down Under event is now more likely to happen than other events (2 in 6 vs 1 in 6) - Minor soundscape adjustments Down Under - Each of the 3 possible, random paths in the Abyss are now unique with their own platforming mechanics - Minesweep, Bubbles, and Volanoes - 8 points of...
  7. Void

    Lazarus_Event - Almost... almost...

    A10 General - Removed crate from behind the Chest - Fixed a displacement seam - Added visual effects to the Chest when it opens Down Under - Raised underworld entrance points so players float downward longer and get a better sense of the changed gravity - Increased speed of exit plume - Added...
  8. Void

    KotH Lazarus_Event

    A10 General - Removed crate from behind the Chest - Fixed a displacement seam - Added visual effects to the Chest when it opens Down Under - Raised underworld entrance points so players float downward longer and get a better sense of the changed gravity - Increased speed of exit plume - Added...
  9. Void

    Lazarus_Event - It's Beginning to Look a Lot Like Something

    A9 General - Revamped Spawn rooms -- An additional lower exit is now available -- Re-added some forgotten cover brushes from Lazarus - Fixed a displacement that could snag players - Fog/Skybox changes - Treasure Chest now opens when an event is active -- Chest has also been covered in...
  10. Void

    KotH Lazarus_Event

    A9 General - Revamped Spawn rooms -- An additional lower exit is now available -- Re-added some forgotten cover brushes from Lazarus - Fixed a displacement that could snag players - Fog/Skybox changes - Treasure Chest now opens when an event is active -- Chest has also been covered in...
  11. Void

    Lazarus_Event - No Bones About It

    A8 General - Removed High Tide event, and replaced it with Skeleton Crew -- Skeleton Crew will spawn in 8 individual skeletons that will not spawn babies when killed - Added additional text when each event is triggered that briefly explains what's happening to new players Drunken Sailor -...
  12. Void

    KotH Lazarus_Event

    A8 General - Removed High Tide event, and replaced it with Skeleton Crew -- Skeleton Crew will spawn in 8 individual skeletons that will not spawn babies when killed - Added additional text when each event is triggered that briefly explains what's happening to new players Drunken Sailor -...
  13. Void

    Lazarus_Event - The Arrow Update

    A7A Down Under - Fixed the arrow sprite persisting into the next round if the Down Under event was rolled from round-winning Overtime capture
  14. Void

    KotH Lazarus_Event

    A7A Down Under - Fixed the arrow sprite persisting into the next round if the Down Under event was rolled from round-winning Overtime capture Read the rest of this update entry...
  15. Void

    Lazarus_Event - Træsure

    A7 General - Replaced capture point with a central treasure chest that doubles as minor cover - Broke open the high route mid connector, there is no longer a direct route - Fixed a bug where the mid indicators wouldn't turn off after a defunct event was fired - Reduced health/ammo to small in...
  16. Void

    KotH Lazarus_Event

    A7 General - Replaced capture point with a central treasure chest that doubles as minor cover - Broke open the high route mid connector, there is no longer a direct route - Fixed a bug where the mid indicators wouldn't turn off after a defunct event was fired - Reduced health/ammo to small in...
  17. Void

    Lazarus_Event - Ah.

    A6A General - Fixed an accidentally-packed texture that would cause caching errors and cause some players to see a missing texture underwater
  18. Void

    KotH Lazarus_Event

    A6A General - Fixed an accidentally-packed texture that would cause caching errors and cause some players to see a missing texture underwater Read the rest of this update entry...
  19. Void

    Lazarus_Event - It was Better in Theory...

    A6 General - Removed white flashes. Sorry. - Capture time increased to 4.5 seconds - Added temporary <dx90 support to custom screenoverlays - Increased brightness
  20. Void

    KotH Lazarus_Event

    A6 General - Removed white flashes. Sorry. - Capture time increased to 4.5 seconds - Added temporary <dx90 support to custom screenoverlays - Increased brightness Read the rest of this update entry...