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  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. I dinne ken

    PL Kemilnewthing

    I dinne ken updated Kemilnewthing with a new update entry: S4 Read the rest of this update entry...
  2. I dinne ken

    Kemilnewthing - S4

    A New staircase up to highground in point room. Intended to make defence more regular across different plays of the map. Removed an entrance into the area for the defenders. B A-B is now 512 units longer. This area is simplified to make it harder for Red to flank. New stair alongside the lift...
  3. I dinne ken

    KotH moneymouth

    I dinne ken updated moneymouth with a new update entry: Bigger mid Read the rest of this update entry...
  4. I dinne ken

    moneymouth - Bigger mid

    Mid is changed. Wider, more routes and cover, and a new highground above it. New connector between the silo route and the other side. Updated the centre entrance to the lobby.
  5. I dinne ken

    KotH moneymouth

    I dinne ken updated moneymouth with a new update entry: You can now leave red spawn. Read the rest of this update entry...
  6. I dinne ken

    moneymouth - You can now leave red spawn.

    Isn't that neat.
  7. I dinne ken

    KotH moneymouth

    I dinne ken submitted a new resource: moneymouth - Thinkpiece to map metamorphosis Read more about this resource...
  8. I dinne ken

    moneymouth a2

    I wrote a thinkpiece about koth design so here's my attempt to institute what I said. Made it in like a day or two. Perhaps I am a fool and my ideas are shit! Let's find out.
  9. I dinne ken

    Rounds, point states, and why nobody likes koth a1’s

    A thinkpiece where I splain the design of a gamemode I don’t make. I don’t like koth maps, but I love Viaduct and Lakeside And I’ve always wondered why this is. It doesn’t make sense on the surface. If I don’t like koth gameplay or the koth gamemode, why do I like the two quintessential casual...
  10. I dinne ken

    PL Kemilnewthing

    I dinne ken updated Kemilnewthing with a new update entry: S3 Read the rest of this update entry...
  11. I dinne ken

    Kemilnewthing - S3

    A Small changes to A to encourage engies to set up in spots which lead to neat gameplay. Lit up the initial flank building more. Removed a door on the angled building. Made the wide flank on A be slightly more confrontational to traverse. You have to get in defender's way more Added a skill...
  12. I dinne ken

    PL Kemilnewthing

    I dinne ken updated Kemilnewthing with a new update entry: Small fix Read the rest of this update entry...
  13. I dinne ken

    Kemilnewthing - Small fix

    Swapped some ammo and health packs all around the map Fixed death pit Changed the timing of flank door opening on C ???
  14. I dinne ken

    PL Kemilnewthing

    I dinne ken updated Kemilnewthing with a new update entry: New Last! Read the rest of this update entry...
  15. I dinne ken

    Kemilnewthing - New Last!

    D point was remade from the ground up Slowed down the car progress from B to C to prevent Blu from steamrolling Minor B point detailing Minor Blu spawn detailing
  16. I dinne ken

    PL Kemilnewthing

    I dinne ken updated Kemilnewthing with a new update entry: Snowy 1 Update! Read the rest of this update entry...
  17. I dinne ken

    Kemilnewthing - Snowy 1 Update!

    After 1 year of development, it has been worth the wait. A and C points have received slight artpass B and D points were remade from scratch B point has new elevator logic made by @Izotope (many thanksies) Fixed door not opening on C point
  18. I dinne ken

    kemilcoldthing - New Shack at A

    Added a shack at A. Added some more rocks as cover at A on the side path towards the point. Should make it easier to defend and more interesting to choose between the two routes. Added some more ammo around that shack. Other minor fixes and additions.
  19. I dinne ken

    CTF kemilcoldthing

    Added a shack at A. Added some more rocks as cover at A on the side path towards the point. Should make it easier to defend and more interesting to choose between the two routes. Added some more ammo around that shack. Other minor fixes and additions. Read the rest of this update entry...
  20. I dinne ken

    PL Edinbruh

    Having lived in Edinburgh for many years, I give this a 7.8/10