A
New staircase up to highground in point room. Intended to make defence more regular across different plays of the map.
Removed an entrance into the area for the defenders.
B
A-B is now 512 units longer. This area is simplified to make it harder for Red to flank.
New stair alongside the lift...
Mid is changed. Wider, more routes and cover, and a new highground above it.
New connector between the silo route and the other side.
Updated the centre entrance to the lobby.
I wrote a thinkpiece about koth design so here's my attempt to institute what I said. Made it in like a day or two.
Perhaps I am a fool and my ideas are shit! Let's find out.
A thinkpiece where I splain the design of a gamemode I don’t make.
I don’t like koth maps, but I love Viaduct and Lakeside
And I’ve always wondered why this is. It doesn’t make sense on the surface. If I don’t like koth gameplay or the koth gamemode, why do I like the two quintessential casual...
A
Small changes to A to encourage engies to set up in spots which lead to neat gameplay.
Lit up the initial flank building more.
Removed a door on the angled building.
Made the wide flank on A be slightly more confrontational to traverse. You have to get in defender's way more
Added a skill...
D point was remade from the ground up
Slowed down the car progress from B to C to prevent Blu from steamrolling
Minor B point detailing
Minor Blu spawn detailing
After 1 year of development, it has been worth the wait.
A and C points have received slight artpass
B and D points were remade from scratch
B point has new elevator logic made by @Izotope (many thanksies)
Fixed door not opening on C point
Added a shack at A.
Added some more rocks as cover at A on the side path towards the point. Should make it easier to defend and more interesting to choose between the two routes.
Added some more ammo around that shack.
Other minor fixes and additions.
Added a shack at A.
Added some more rocks as cover at A on the side path towards the point. Should make it easier to defend and more interesting to choose between the two routes.
Added some more ammo around that shack.
Other minor fixes and additions.
Read the rest of this update entry...
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