Updated the map with layout/logic/detailing/performance improvements from the most recent version of Scarab
Added Scarab's bombs
Added voicelines
Lighting and fog improvements
Added menu photos and intro text
Major optimisation pass
During the last playtest, there were a few complaints about the maps performance. I thought I had optimised it about as well as I could have, but I went into the VMF to see if I could improve it. I could. A lot. This had the unfortunate downside of extending my compile...
I will be doing a heavy optimization and bugfix pass, and that'll be the final update. If anyone has any final feedback to leave, now would be the best time!
As far as major changes go, this is it: the last batch of changes. The only things that will be in any future updates are bugfixes or minor balance changes.
Anyways, onto the patch notes!
Added a third spawn exit to Blue initial spawn
Spawncamping was never really an issue, but this will...
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