Search results

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. Yabayabayaba

    High & Low - Detailing Mini-Contest 2018

    my form reset 5 maps in, loosing the extensive notes i had taken. beware
  2. Yabayabayaba

    New to Mapping, UEAKCrash's Tutorial Makes No Sense

    I dont know what to say to this, His tutorials are some of the best on the subject, and are accurate. It sounds like you still have the selection tool active. If clicking the button is not working test the hotkey to see if the tool dosn't work or if it is user or ui error. All tools can be...
  3. Yabayabayaba

    High & Low - Detailing Mini Contest **Upload Thread**

    https://tf2maps.net/downloads/high-and-low-yabayabayaba.6168/ more pictures in the download thread
  4. Yabayabayaba

    High and Low-Yabayabayaba 2018-07-14

    My first detail map, and submission to the High and Low map contest! Special thanks to these custom content creators: Nixon-distant rumble skybox Gadget-curved rails SiniStarR-skybox pine trees treythepunkid-wavy wind cloth Take these photos and enjoy!
  5. Yabayabayaba

    Applying Textures Don't Work

    having an origami crane collection 17,625 strong I must vote for the origami paper
  6. Yabayabayaba

    Aligning water textures

    *bump* any other ideas or tricks?
  7. Yabayabayaba

    Aligning water textures

    I had rotated the texture to match the flow of the water. Aligning the textures together makes the second segment of river flow in the wrong direction. It also does not fix the seam. Is it possible that this texture is not tillable? I could use TopHattWaffle's water textures, but Idk if those...
  8. Yabayabayaba

    Aligning water textures

    I am making my detail map for the High and Low contest, and am building a river out of displacements. There is a lot of fog, an the river is far down a canyon, so it isn't the focus of attention, and doesn't need extreme detail. However I cannot get the textures to meet up. The displacements are...
  9. Yabayabayaba

    Quick sand help

    Please elaborate, how does a trigger push help me. I don's see how I can use this to achieve the desired effect, allowing you to walk on a surface you slowly sink into, independently from nearby players.
  10. Yabayabayaba

    Quick sand help

    Update, make a platform that lowers into the sand slowly when you are standing on it, and raises when you jump. Obviously I cant just put one of these under the floor because everyone in the sand would sink at the same time. Each player would need their own. I could parent one to each player...
  11. Yabayabayaba

    Quick sand help

    I am trying to make quick sand for a joke map, rather like the quicksand from Mario 64, where you slowly sink while you run along it, jumping gets you unstuck, and sinking to far kills you. I wanted to have several layers of displacements and a teleport brush that lowers you a level every few...
  12. Yabayabayaba

    Alternatives to regular pickups (help)

    try spawning a template containing a non respawnable med and ammo kit at !activator. This should accomplish everything both do, but if the player health/ammo is full, it would leave behind a floating health kit. perhaps if you made it despawn after a few seconds this would work
  13. Yabayabayaba

    Alternatives to regular pickups (help)

    Have you tried it with !activator commands placed directly on the player, this would allow you to select the person to heal.
  14. Yabayabayaba

    Alternatives to regular pickups (help)

    I believe that inputs that hurt players such as the hurt and a fore mentioned bleed, can heal players when set to a negative value. Idk if this works for all commands, so testing is necessary. This could be used to heal players over a few seconds instead of instantly, allowing them to get killed...
  15. Yabayabayaba

    Something so simple in theory...

    an object moves with its parent, and thus will spin with it. If you set up a pair of rotating doors so that one is always spinning in the desired direction you could shuffle what the objects parent is so that it is always parented to the door spinning the correct direction while the other...
  16. Yabayabayaba

    What would you do if you turned into your icon?

    wat?¿ I would be even more confused
  17. Yabayabayaba

    How difficult is it to make a new game mode?

    no custom gamemode will be easy, but for each idea Pretty easy, I have done something similar with ctf_mailcar. Without the moving elements it would work pretty well (attaching a flag to a moving train is the bane of my existence) Harder, and getting into advanced I/O, but totally possible...
  18. Yabayabayaba

    WiP in WiP, post your screenshots!

    can this be used on tf2? probably not, but if it is....
  19. Yabayabayaba

    Why do some props don't show up when running the map?

    you can use:cordonedit::cordonenable: to make a box around the map, hammer will automatically seal the map, and compile as if it was inside a giant sky box brush. Only things within the cube will be compiled, or loaded in hammer. You can use this till you want to make a skybox
  20. Yabayabayaba

    [Tutorial] The sawmill sawblade

    idk if it is just me, but those