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  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. BIRD UP!

    Mesa - Changing Last and Tunnels

    What I've done is completely changed last and changed the tunnels where the busses all were. I also updated most of the rails in the map so you can shoot through them. Also added a little pipe that scout can run along on second point. I barely work on this map, or any for that matter. But at...
  2. BIRD UP!

    CP Mesa

    What I've done is completely changed last and changed the tunnels where the busses all were. I also updated most of the rails in the map so you can shoot through them. Also added a little pipe that scout can run along on second point. I barely work on this map, or any for that matter. But at...
  3. BIRD UP!

    Mesa - Paths and Stuff

    Howdy Ho Added some stuff and changed some stuff. Made ceiling at first higher Made cap at first bigger Added some crates to lower parking garage Added a path off to the right side of Cafe Made second cap bigger Added lunch room/ sniper roost above second point server room Added a cosmetic room...
  4. BIRD UP!

    CP Mesa

    Howdy Ho Added some stuff and changed some stuff. Made ceiling at first higher Made cap at first bigger Added some crates to lower parking garage Added a path off to the right side of Cafe Made second cap bigger Added lunch room/ sniper roost above second point server room Added a cosmetic room...
  5. BIRD UP!

    Mesa - Paths, Cosmetics and Spawns

    Ayyyy, it's an update yay! So many things were added and changed. Let's start the list: Removed some excess curves (11 of em or something like that). Added a rounded area to first cap so red had a better foothold. Added props to Cafe Added forward Blu spawn in Cafe Added path from Cafe to...
  6. BIRD UP!

    CP Mesa

    Ayyyy, it's an update yay! So many things were added and changed. Let's start the list: Removed some excess curves (11 of em or something like that). Added a rounded area to first cap so red had a better foothold. Added props to Cafe Added forward Blu spawn in Cafe Added path from Cafe to...
  7. BIRD UP!

    Mesa A8

    A 3CP Capture Defense in a building of some sort built into/ onto a mesa. I have a general Idea of what I want in place but the aesthetic will probably change. Props and Model Packs Used: https://tf2maps.net/downloads/cracky-pop-vending-machine.573/...
  8. BIRD UP!

    CP Mesa

    Mesa - A house building thing that's built into/ on a mesa. Oh my how upscale you are with your many curves! Basically I had the idea of a map being built into a mesa/ on top of one which I'm sure has already been done. It is an Attack Defense with an open concept sort of design. Can't wait to...
  9. BIRD UP!

    cp_toner (Alpha) (Open)

    I have been working on this map for a long time now on and off and have decided to hand it off to much more talented folk to give it a better home. What started out as a KOTH turned into a 3CP then a 5CP with the hopes that I could make a map themed like the printing and design firms for RED and...
  10. BIRD UP!

    cp_toner - Final Update From Me

    I decided to stop working on this map and just move on. I've spent far too long on something that I have lost all ideas for, so I've decided to can it. The update includes some textures and a few minor changes that really don't make any difference. There are a few visual bugs that I'm aware of...
  11. BIRD UP!

    CP cp_toner

    I decided to stop working on this map and just move on. I've spent far too long on something that I have lost all ideas for, so I've decided to can it. The update includes some textures and a few minor changes that really don't make any difference. There are a few visual bugs that I'm aware of...
  12. BIRD UP!

    cp_toner - cp_toner_a22_7

    This update brings a few new additions to the map and some other changes including a new area underneath the map as well as some general little fixes here and there. This is a leap from the older version because of the amount of times I changed the area underneath.
  13. BIRD UP!

    CP cp_toner

    This update brings a few new additions to the map and some other changes including a new area underneath the map as well as some general little fixes here and there. This is a leap from the older version because of the amount of times I changed the area underneath. Read the rest of this update...
  14. BIRD UP!

    cp_toner - Minor Fix

    -Removed random metal bar brush from blu forward spawn -Added props to the upper storage area beside forward spawn so people get less confused. -Added nav mesh for bot testing (if you're into that sort of stuff.)
  15. BIRD UP!

    CP cp_toner

    -Removed random metal bar brush from blu forward spawn -Added props to the upper storage area beside forward spawn so people get less confused. -Added nav mesh for bot testing (if you're into that sort of stuff.) Read the rest of this update entry...
  16. BIRD UP!

    CP cp_toner

    I've play tested this map many many times, however it has only been bots with a nav mesh edited to fix any pathing hiccups. I have had a few friends try it out and was able to go over it with them on a server once. All of them have played 6's and highlander for more than a few seasons, as have...
  17. BIRD UP!

    CP cp_toner

    cp_downtown_print_house - 5CP that started out as a 3CP. Somewhere in here is a printer. Print House is my first attempt of getting back into map making with the goal of making something that is not orange, ugly and over saturated with light. It's starting out at A18 since it took me a lot of...
  18. BIRD UP!

    cp_toner A23

    Update: Now with a better name!!! ______ Toner is my first attempt of getting back into map making with the goal of making something that is not orange, ugly and over saturated with light. It's starting out at A18 since it took me a lot of courage to even try uploading here to begin with, so...