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  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. ComradeRoffel

    PL pl_vorwarts

    Changelog -Shortened the first point area so the map is smaller -Added more cover -The first point has been pushed back alot -Barrels at Blu second spawn have been placed behind the wall -Mines have been scattered differently -Minefield brushes have been painted to improve visability of the...
  2. ComradeRoffel

    PL pl_vorwarts

    Note of the maker I am putting my mind to it once again and started searching for what was causing the filesize to be so high. It apperantly was because of custom Frontline props just having large sizes, I removed all non-gameplay props from the map and added a max render distance to the...
  3. ComradeRoffel

    pl_vorwarts - A8 Update

    Note of the maker I am putting my mind to it once again and started searching for what was causing the filesize to be so high. It apperantly was because of custom Frontline props just having large sizes, I removed all non-gameplay props from the map and added a max render distance to the...
  4. ComradeRoffel

    Houdini Maps, or "Months of work just disappeared!"

    try using a decompiler so you can convert the .bsp back to a .vmf and open that one
  5. ComradeRoffel

    PL pl_vorwarts

    Discussing A7 playtest So apparently, people got mad at me not optimizing an alpha staged map. Sure whatever, but then people complained about the file size saying I can't properly pack. Oh well I am sorry that I can't pack a Frontline themed map with assets that take up that much file space...
  6. ComradeRoffel

    Demo request thread

    demo pl_vorwarts_a7 plz
  7. ComradeRoffel

    pl_vorwarts - A7 update

    Changelog A7: -Connected the exits in the first Red spawn -Changed some minor detail elements -Clipped the "tunnel" -Moved a route at second a bit -Moved the blu forward spawn so players face the direction they need to go -The roof over the gate after second has been lowered -The rockets in...
  8. ComradeRoffel

    PL pl_vorwarts

    Changelog A7: -Connected the exits in the first Red spawn -Changed some minor detail elements -Clipped the "tunnel" -Moved a route at second a bit -Moved the blu forward spawn so players face the direction they need to go -The roof over the gate after second has been lowered -The rockets in...
  9. ComradeRoffel

    PL pl_vorwarts

    I have some outdated ones from the previous version, sorry that I couldnt be bothered making new ones
  10. ComradeRoffel

    Demo request thread

    demo please from pl_vorwarts_a6
  11. ComradeRoffel

    pl_vorwarts - A6 update

    This update changes some thing I got from your feedback on the map's first playthrough, thanks for that btw. -changed some geometry -added and swapped some props for detail and gameplay purposes -edited the roofs in some buildings because I missed deleting some brushes -added a new blu forward...
  12. ComradeRoffel

    PL pl_vorwarts

    This update changes some thing I got from your feedback on the map's first playthrough, thanks for that btw. -changed some geometry -added and swapped some props for detail and gameplay purposes -edited the roofs in some buildings because I missed deleting some brushes -added a new blu forward...
  13. ComradeRoffel

    Demo request thread

    would you share the demo from my map pl_vorwarts_a5 please?
  14. ComradeRoffel

    Help required with CompilePal crashing after launching /tf (solved now)

    No worries, the new version is working as intended. Thank you!
  15. ComradeRoffel

    Help required with CompilePal crashing after launching /tf (solved now)

    Using version 25, already tried previous versions. The other option is placing my custom models from mainly the Frontline! pack into /tf directly and compile using VIDE. This does however significantly increase the filesize of my map way over what you could consider an avarage size for an alpha...
  16. ComradeRoffel

    PL pl_vorwarts

    pl_vorwarts - Forwards comrades! Blu arrives with their train in a Red occupied Frontline styled town, they need to push the cart through the rubble and debris onwards towards a Red base and blow up the base
  17. ComradeRoffel

    pl_vorwarts A9

    Blu arrives with their train in a Red occupied Frontline styled town, they need to push the cart through the rubble and debris onwards towards a Red base where they will make their last stand against the Blu invaders
  18. ComradeRoffel

    cp_fanbase - A3 update

    Its been a long time, my account got hacked so I had to delay any work. Steam support now got my account back so here is the update
  19. ComradeRoffel

    CP cp_fanbase

    Its been a long time, my account got hacked so I had to delay any work. Steam support now got my account back so here is the update Read the rest of this update entry...
  20. ComradeRoffel

    CP cp_fanbase

    Thank you! Be sure to tune in on the playtests once in a while, I'll make sure to frequently test and update this map.