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  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. Nuke_

    ULTIDUO Furnace

    Nuke_ updated Furnace with a new update entry: Artpass 2 Read the rest of this update entry...
  2. Nuke_

    Furnace - Artpass 2

    It's been a little while since I released the last version. I was not happy with how fast I did the last artpass and wanted to really blow it out of the water with this one! Its still not finished, but its a LOT better than the last version. Hope the next version wont take another year to make...
  3. Nuke_

    Furnace - Artpass 1

    Finally moving the map into beta with my first artpass of the map! I'm new to texturing maps, so hopefully it looks good to someone other than me. Not everything I wanted done got done (team buildings not being copy/paste, 3d skybox, etc) due to time constraints with wanting this version out...
  4. Nuke_

    ULTIDUO Furnace

    Finally moving the map into beta with my first artpass of the map! I'm new to texturing maps, so hopefully it looks good to someone other than me. Not everything I wanted done got done (team buildings not being copy/paste, 3d skybox, etc) due to time constraints with wanting this version out...
  5. Nuke_

    Furnace - holy cow its not all dev textures!

    Spend a little bit making all the changes to the map. Beginning to think that this map is reaching the end of alpha. Or maybe not, who knows! Major Changes Include: - The bridge, point platform, and the high ground by the lower spawns have all had their height reduced to make combat a bit less...
  6. Nuke_

    ULTIDUO Furnace

    Spend a little bit making all the changes to the map. Beginning to think that this map is reaching the end of alpha. Or maybe not, who knows! Major Changes Include: - The bridge, point platform, and the high ground by the lower spawns have all had their height reduced to make combat a bit less...
  7. Nuke_

    Furnace - Who evens likes water anyway, this post was made by the ramp gang

    I had tried out water in the map in the last two versions, and it made it really easy to high bomb and get away with it, so I decided to just remove the water completely (and maybe save the idea for a future map). I also decided to keep the lower spawn door facing to the side since it felt a...
  8. Nuke_

    ULTIDUO Furnace

    I had tried out water in the map in the last two versions, and it made it really easy to high bomb and get away with it, so I decided to just remove the water completely (and maybe save the idea for a future map). I also decided to keep the lower spawn door facing to the side since it felt a...
  9. Nuke_

    Furnace - Liquid Jumping Mechanics: Part B

    Part two: electric boogaloo of me adding water to an ultiduo map. The main problem with water in ultiduo is that not only it provides height with massive jumps, but it also gets rid of fall damage. This version allows for both massive jumps and no fall damage, but with a twist. Changes: -...
  10. Nuke_

    ULTIDUO Furnace

    Part two: electric boogaloo of me adding water to an ultiduo map. The main problem with water in ultiduo is that not only it provides height with massive jumps, but it also gets rid of fall damage. This version allows for both massive jumps and no fall damage, but with a twist. Changes: -...
  11. Nuke_

    Furnace - Liquid Jumping Mechanics: Part A

    Yeah, I added water to an ultiduo map, what about it? Seriously though, I am trying out using water in this map to alleviate the problem of not being able to jump high enough onto point without just getting denied. Hopefully it will help with that. I have another version coming out that I think...
  12. Nuke_

    ULTIDUO Furnace

    Yeah, I added water to an ultiduo map, what about it? Seriously though, I am trying out using water in this map to alleviate the problem of not being able to jump high enough onto point without just getting denied. Hopefully it will help with that. I have another version coming out that I think...
  13. Nuke_

    Gaming... Just Kidding... Double Gaming B)

    Gaming... Just Kidding... Double Gaming B)
  14. Nuke_

    Furnace - Its was the Cap of Times, it was the Spawn of Times

    Cap times and spawn times were too long so I fixed that. That's all this update is. Changes: - Changes Cap Time 18s >10s - Changed Spawn times to be 2 times faster than previous versions
  15. Nuke_

    ULTIDUO Furnace

    Cap times and spawn times were too long so I fixed that. That's all this update is. Changes: - Changes Cap Time 18s >10s - Changed Spawn times to be 2 times faster than previous versions Read the rest of this update entry...
  16. Nuke_

    Furnace - Stairs?! With Lower Floor?!?!

    This update brings some changes to the original layout from version a4b, but also includes some brand new stuff. Changes Include: - Widened the map by 64 units and lengthened it by 128 units - Added a lower ground area to under point so you don't bonk your head - Added a small health kit under...
  17. Nuke_

    ULTIDUO Furnace

    This update brings some changes to the original layout from version a4b, but also includes some brand new stuff. Changes Include: - Widened the map by 64 units and lengthened it by 128 units - Added a lower ground area to under point so you don't bonk your head - Added a small health kit under...
  18. Nuke_

    Furnace - The Rotation Sensation Update

    This version of the map is one I made mostly for fun. It changes the layout of the map from being a mirrored symmetry to a rotational symmetry. Along with this massive change, there is a few smaller version changes that make the map play a little better. The Changes include: - Removing...
  19. Nuke_

    ULTIDUO Furnace

    This version of the map is one I made mostly for fun. It changes the layout of the map from being a mirrored symmetry to a rotational symmetry. Along with this massive change, there is a few smaller version changes that make the map play a little better. The Changes include: - Removing...
  20. Nuke_

    Furnace - Major Layout Change

    Changes: - Complete rework of the platform near and under point - Reduced the height of the bridge and connecting geometry - Added walls that block off vision of the bridge side spawn doors - Reworked the spawn so that player spawn an even distance from either door - Changed the size of the door...