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  1. Dog.vtf

    Brushes and some displacements (And props) not showing up when submerged in water?

    There is a leak(s) i dunno. But i can't solve one with a light. It has the pointfile go from the light and out of the bounce infinitely through the wall.
  2. Dog.vtf

    Brushes and some displacements (And props) not showing up when submerged in water?

    Then yes, It is enabled. And I'm running it on normal
  3. Dog.vtf

    Brushes and some displacements (And props) not showing up when submerged in water?

    How do you tell? Is that VIS or is that something in Expert?
  4. Dog.vtf

    Brushes and some displacements (And props) not showing up when submerged in water?

    (FIRSTOFALLIWANTTOCLARIFYTHATTHISISN'TUSINGTHETF2HAMMERITSACTUALLYGMODBUTICOULDN'TFINDAPLACETOPOSTTHEPROBLEMSOI'MPOSTINGITHERE... Just saying, If you know of a good place just reply it.) So I'm having this problem in an underwater tunnel, Where brushes, props, and some displacements aren't...
  5. Dog.vtf

    KOTH_Coldweep A1

    This map is a rotational symmetrical King of the hill map set in a spytech lair built into a cave.
  6. Dog.vtf

    KotH KOTH_Coldweep

    KOTH_Coldweep - An indoor map set in a spytech lair in a cave. This map is a rotational symmetrical King of the hill map set in a spytech lair built into a cave.
  7. Dog.vtf

    Map compiling but not updating?

    I Compile my map in hammer, But none of the stuff i put in shows up, Its just an older version, Solutions?
  8. Dog.vtf

    Elevator platform spawning on its side?

    K, It works, But is there any way to make it so you can't collide with the train brush?
  9. Dog.vtf

    Elevator platform spawning on its side?

    I'm making a special delivery map and I've put the lift in but my lift spawns on its side, (The model is waste_base, Not rocket_lift_doomsday) The answer is probably in my face but I'm pretty new to hammer so.
  10. Dog.vtf

    How can you add a custom announcer to a map?

    Do those have the word bomb? if they have just have cart it's fine by me.
  11. Dog.vtf

    How can you add a custom announcer to a map?

    I've extracted game_sounds_vo but I'm having trouble finding the payload sounds, Do you know any text that would be in the payload sound codes?
  12. Dog.vtf

    How can you add a custom announcer to a map?

    I'm making a Payload map where the payload is not a bomb, And I need to make custom announcer sounds. But I need to have them just on this map. Any ideas on how to do this?
  13. Dog.vtf

    TF2Maps.net Major Contest #14: Connect 5: The Original TF2Maps.net Boardgame

    I Have another question, Sorry if you are getting annoyed. But are custom gamemodes or slightly tweaked gamemodes allowed?
  14. Dog.vtf

    TF2Maps.net Major Contest #14: Connect 5: The Original TF2Maps.net Boardgame

    Would an asymmetrical KOTH map be weird? Or more importantly against the rules? More questions i want to get out of the way: Is passtime allowed? If so would a pass jack be an objective? Is SD Allowed?
  15. Dog.vtf

    TF2Maps.net Major Contest #14: Connect 5: The Original TF2Maps.net Boardgame

    I'm going with this contest, I Was going to do the April fools one but I'm not that funny, Or original. And also, For the one objective over a deathpit can that be a KOTH point?
  16. Dog.vtf

    Is it possible to attach cosmetic props to a hwm model?

    I Just wanted to know, I Have some pretty stupid ideas if its possible. Like a hall of dancing gibus pyros with flamethrowers in the walls that shoot flames.
  17. Dog.vtf

    UEAKCrash's 2018 April Fool's Day Mini-Contest!

    Looks like I'll be bringing a map I stopped development on a little while ago back from the dead... Hehe.
  18. Dog.vtf

    What do you have copied on your keyboard right now?

    mat_phong_0 was gonna put this in console