I don't think there's a way to pass data inside a keyvalue like how math_counter's OutValue and OnGetValue passes data to the parameter of an input... It would be extremely useful but no, as far I'm aware it's not possible.
You can rotate decals using $basetexuretransform, not as convenient let's say overlays to manipulate but you might as well use overlays over decals when you're new to mapping.
Late response my bad but it turns out it's blocked for trojan.banload said by a staff member on Malwarebytes forums.
https://forums.malwarebytes.com/topic/204393-why-is-rebrandlly-blocked/
Even uBlock Origin goes out of it's way to prevent access.
The download links are flagged as phishing sites by Malwarebytes, why is this case?
I was trying to get tr_target to look at how it was done.
Looks like I have to decompile it myself.
Sounds like you just want to throw all the work you don't want to do in the process of mapmaking onto someone else.
What's in it for the collaborator(s)?
You might find someone willing if there's monetary incentive.
No it doesn't, r_screenoverlay is flagged as a cheat command.
You're out of luck, there's little to no options to change or add new HUD elements with the tools you have as a mapper.
It's sad but that's the reality of things and it's most likely not going to change.
L4D2 has something like that but nothing in tf2 that can check players health and activate I/O based on it.
You're out of luck unless you make a sourcemod plugin to do what you want.
If you really want something like that in tf2, send the TF team an e-mail about it.
Is it allowed to use handmade sourcemod plugins to handle the entity side of the map?
There's only so much you can do with the entities in hammer only, tf2 doesn't have vscripts like newer Valve games do.
I tried a max quality fps to see if it's the graphics settings but no it still stops rendering so I think what you said about the origin might be it. Anything I could use to force it to stay visible regardless?
Hey guys, I'm having some trouble with recompiled stock props that I scaled up with the $scale qc command
They are disappearing in plain sight and I don't know what to do for solving that issue.
I'm not well-versed with how models work in source so I ask if any of you guys know anything I can do...
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